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New Space Marine models for 40k, With a call-back to NetEA?!

 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Mon Aug 12, 2013 9:35 pm 
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Quote:
Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

Lysander is still in there and he is still bad ass but he is 30pts more.

No new shooty HQ. MoF is still in the dex so he's your beat option. No way to make termies troops or scoring.

The only one that deviates in this way is Kantor, he allows sternguard to score. Khan gives bike and dedicated transports in the WS detachment scout.

No bionic rules but Iron Hands have army wide 6+ FNP and It Will Not Die for vehicles and characters .

Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

Black templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

(Centurions) Two plus save no invul. Toughness and strength of five.

Also you can not deep strike the centurions.

Legion of the Damned are 25 points a model.

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Wed Aug 14, 2013 3:18 pm 
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From 40k Radio:
Quote:
Originally Posted by 40k Radio
Q: How do scouts look?
A: The scouts went down 2 points and they can now take a Storm as a dedicated transport. They mostly stayed the same.

Q: How about Marines?
A: Tactical Marines are 14 points each.

Q: What do Raven Guard get?
A: Raven guard get stealth and the ability to use their jump packs in the movement and assault phase.

Q: What are the Imperial Fists chapter traits?
A: IF get bolter drill and that allows them to re-roll any 1s, it does not work with sternguard special rounds. Also Devs and Centurion Devs get Tank Hunters special Rules with a +1 on damaging buildings.

Q: What did Salamanders get?
A: Sallies get to re-roll any failed armor saves from flame based weapons, also with their flame weapons they get to re-roll any failed wounds or armor penetration that fail to cause a penetration or glancing hit. Also any character gets to master craft one weapon for free points.

Q: What's up with the new tanks?
A: both weapons are S7. The Hunter is AP2 and has armorbane so it should handle most flyers out there.

Q: What do the Templars look like?
A: Vows are gone. BT come with Chapter Tactics just like all the other marine army. One allows you to re-roll to hits rolls and rending, when you're in challenges. The other one gives you Adamantium Will and Crusader. Also their ally matrix did not change.

Q: How do homebrew/unknown lineage chapters work?
A: If you're an unknow founding or a home brew chapter you can pick what Chapter Tactics you want.

Q: What's the situation with Crusader Squads?
A: The crusader squads are cool because you can have up to two power weapons in the squad, if you take a Sword Brother. The Initiates are fourteen points and come with bolter, bolt pistol, frag, and krak. You may exchange the bolter for a ccw for the price of free.

Q: Any new wargear (along the lines of auspex from DA codex)?
A: There is new wargear for Chapter relics, 6 of them.

Q: How high is the rate of fire for the other AA tank?
A: Stalker has RoF 4 and the Hunter has RoF 1.

Q: Can you please confirm whether or not pure bike armies are no longer legal to field?
A: No you can not. You get the option to take 5 bikes as a troop if your captain has a bike, also your command squad can have bikes.

Q: Are storm ravens/storm talons in the book. or are we required to use "Death from the Skies"?
A: Yes they are in the book and you do not need Death from the Skies.

Q: Do UM retain their "fall-back from combat and may act normally" ability? Thanks in advance!
A: No that rule does not exist anymore. Like all the chapters their Chapter Tactics are set.

Q: What is going on with the Emperor's Champion?
A: The Emperor Champion is and HQ choice and for his points will be a good character hunter. Those abilities no longer exist, they're just gone. The chapter Tactics they get are called "Accept any Challenge, No Matter what the Odds" and "Crusaders"

Q: Does special characters still add the USRs/special rules that they have in this codex to your army/squad? EX: Shrike and Infiltrate? Pedro and +1 Attack aura?
A: Yes some SC still have USR that boost their army.

Q: Is it finally possible to take jump packs for our command squads?
A: No, Only bikes.

Q: Can you confirm/disprove the "special" Rhino variants that were rumoured? EX: Medical, Recovery, etc.
A: Those do not exist. That was wish listing.

Q: Could you shed some light on the UM special rules?
A: Ultra marines are a little lengthy but they choose the doctrines of Tactical, Assault, or Devstator. The Tactical detachment re-roll ones, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase. The Assault detachment re-rolls charges, unless they're assault squads, bikes, attack bikes and they get fleet. The Devastator detachment get to re-rolls on snap shots and overwatch shots, unless they're Devastators and they gain relentless as long as they're not disembarking from a transport in the movement phase.

Q: Are there any special banners that can be taken? EX: Banner of Devastation from DA Codex, etc.
A: No, that is more wish listing. You can have the good old Chapter Banner.

Q: Did sternguard special ammo change at all?
A: Remained the same, SG went down to 22 points

Q: Are there any other scoring units besides sternguard, tac, and scouts?
A: Only Tac and scouts. SG if you take Kantor and 5 man bike squad if you take a Captain on a bike.

Q: Any changes at all to the Black Sword or is the EC just some sort of challenge monkey now? I wonder what "for his points will be a good character hunter" could mean.
A: EC has an AP2 sword striking at initiative and if you add the BT Chapter Tactics be becomes a challenge machine. He also has 2+/4+.

Q: Thank you so much, a final question, the BT situation sounds like we were better off with a 4th ed codex, do the special characters give anything special? What does Helbrecht and Grimaldus look like and do for the army?
A: No they do not add anything. They've been basically upgraded to 6th ed. For a BT will be happy with all the options they will have.

Q: Just out of curiosity, does Accept any challenge give them rending in Challenges, or allows them to reroll rending throws?
A: They have rending.

Q: Is there any way for Templars to have access to CC boosting USRs via characters?
A: Once per game Helbrecht can give Hatred and Fleet in the Assault phase. It only works on units with Chapter Tactics(Black Templars)

Q: Any idea if the Champion is still BT-only or they opened it up for other chapters that have them in the fluff (IF and CF for example)?
A: EC are only for BT armies.

Q: Is that 3-5 man bike squad as troops, or 5-10 man bike squads to count as troops? Also, is the attack bike still an upgrade to a bike squad, as well as a separate choice?
A: Its a 3-5 man. You can upgrade one to an attack bike.

Q: how big can a crusader squad be?
A: Up to 10 Initiates and up to 10 Neos.

Q: what USRs do Helbrecht and Grimaldus provide?
A: Grimaldus gives Zaelot

Q: what units are restricted to Templars?
A: Only librarians

Q: how do Castellans work?
A: You pick either a SM captain, Chapter Master or Termie Captain.

Q: Does the Emperor's Champion's sword still have the +2 to strength in addition to being AP2?
A: Yes if you pick that stances, but counts as two-handed. the other stances gives you rending.

Q: And does the 4++ invulnerability now work outside of close combat, too?
A: Yes he is always 2+/4+.

Q: can castellans/marshals take command squads
A: Yes they can take command squads, but they are just Captains now.

Q: can Helbrecht take an honor guard
A: Yes because he is a Chapter Master

Q: what USRs and where in the Force Org chart are normal chaplains
A: Chaplains are HQ and Zealot.

Q: which HQ choices actually take up a slot, and which ones don't
A: Chapter Masters, Captains, Chaplians, and Librarians. BT can not take librarians.

Q: did the costs of dedicated transports change?
A: Only major change to dedicated transports is the Storm moving there.

Q: also, do you mind sharing any changes to devestator costs or the potential load-outs for tac squads?
A: Devs went down. Close to Dark Angel book.

Q: any way to get 2 special weapons?
A: No way to get 2 specials.

Q: Are grav weapons solid shots or blast? Do they have any other special rules ex: haywire?
A: Solid shot and they have concussive

Q: Any improvements to dreads?
A: Dreads are basically the same.

Q: Are the whole range of Ultramarines Special Characters still in there?
Calgar, Tigurius, Cassius, Chronus, Telion, and Sicarius?
What do they do nowadays?
A: Yes all Ultra characters are in and are Virtually the same. Calgar can take three Warlord traits and went up in points. He's a beast.

Q: If BT indeed use regular SM Chaplain entry, do the chaplains have two or three wounds, and two or three base attacks?
A: W2 A2

Q: Does Lysander give any special rules?
A: No. He went up in points but he is still gnarly.

Q: Can Sternguard become Troops?
A: No they can not. Kantor allows them to be scoring.

Q: Does Lysander still have Eternal Warrior?
A: Yes, he still has EW.

Q: You covered BT, UM, Ravenguard, Fists, Salamanders, and Iron Hands. Is that all of the chapters? Or are there more special chapter rules for other chapters?
A: If you play a successor chapter you will use the Chapter Tactics of the Founding Chapters. The codex covers a lot of the successor chapters.

Q: So to confirm, you can't take an all bike army?
A: Yes but you have to take 2 captains so you can get two bike squads to be troops.

Q: Any change to Honor Guard?
A: They went down in points. That is their big change.

Q: Is there any way to get an extra attack on tacticals? Such as a combat blade?
A: There is no way to do that.

Q: Did Vindicators change in price or function?
A: Right about same points. No big change, basically the same.

Remember that CF with use the Imperial Fist Chapter Tactics.

Vanguard Veterans are 19pts without jump pack and 22 points with jump pack. Heroic Intervention does not work the same as last codex.

Q: Can we just get the whole Centurion statline out of the way once and for all?
A: WS/BS 4 S/T 5 W2 I4 LD8/9 Sv 2+

Q: Any changes to Shrike or Kor'sarro?
A: Shrike can only infiltrate with jump infantry.
Khan give scout to bikes and mounted troops. His bike does D3 Hammer of Wrath hits.

Q: For salamanders. Do flame weapons include melta and flamestom cannon. Also what does vulkan do for the army?
A: Only for flame weapons covered on page 56 of the Rulebook. Meltas get twin-linked if you take Vulkan.

Q: For BT Chapter tactics, is the reroll and rending only in a challenge? Or is it reroll all the time and rending in challenge?
A: Yes that is only in a challenge. When in a challenge you get to re-roll your To Hit rolls and all attacks have rending.

Q: How many attacks do the Centurians have?
A: 1A and Sgt 2A. The drills give a bonus attack to the assault version...

Q: Would you happen to know if the capacity on the land raider is still 12?
A: LR = 10, LRC = 16, and LRR = 12

Q: Are there terminator command squads?
A: No Termie command squads.

Q: What buffs does Lysander have other than EW?
A: Gives all units in 12" with Chapter Tactics (IF), re-roll on morale and pinning test.

Q: So only characters benefit from the BT chapter tactic?
A: Yes for challenges. Your army also gets Crusader USR and Adamantium Will USR.

Q: What does Grimauldus specifically give? You mentioned Zealot, is that army wide?
A: No army wide rule. Zealot USR works for him and the unit he is in. If a units is within 6" of the servitors they get a 6+ invul.

Q: Any special characters for Iron Hands?
A: No Iron Hands Characters.

Q: Any changes to the Master of the Forge?
A: Master of the forge is almost the same. He will get "It Will not Die" USR and a 1+ to Blessing of the Omnissiah from the IH Chapter Tactics.

Q: Is it possible to give the MoF invl save now? < big iron hands player wanna run a themed force with ironfather HQ but i think ill need the invl for CC
A: Looks like 6+ FNP will be the best you can get unless you take a Chapter Relic, which gives a 6+ invul.

Q: Is that +1 to the blessing for IHs a specific rule of the MoF or part of the IH traits that applied to all techmarines?
A: +1 is only for IH Chapter Tactics

Q: And does bolter drill still work on all bolt weapons (minus the sternguards) or just rifles/combirifles?
A: All Bloters on page 56 of Rulebook and combi-wepon bolters. You can not use it on the special ammo that the sternguard use.

Q: What are the White Scars Chapter Traits?
A: +1 to jink save, Auto pass on dangerous terrain, +1 to Hammer of Wrath attacks, Hit and Run except for termies and both sets of Centurions.

Q: What does Khan do?
A: He gives Bikes and Transports the Scout USR

Q: What are the options for the Crusader Squads?
A: Crusader squads are basically the same as last BT. You get the option of a Sword Brother upgrade(Vet sgt). So you could put 2 power weapons in one squad. There can still be up to 20 models in one unit.

Q: Has Marneus Calgar changed at all?
A: Calgar gets three warlord traits, his armor does not prevent him from preforming a sweeping advance, and he went up in points. He's a supreme badass but you pay for it.

Q: Are those big fists on the shooty Centurions powerfists? What about the assault version- do they strike at initiative because they have Ironclad assault launchers?
A: Centurion Devs do not have PF. The Assult Centurions do strike at initiative, the drills are not unwieldy.

Q: Are black templar's still prohibited from allying with non-grey knight psykers? (Sanctified Psykers, Inquisitors with Psionics, etc)
A: BT are still Ally of Convenience. You will still follow the rule book.

Q: And does the Emperor's champion take up a force organization slot?
A: No.

Q: What chief librarian tigurius? Is going to give other pysker's a run for their money?
A: I think Tigurius is easily the most improved SC. He will be very tempting for Ultramarine players and he comes in relatively cheap. Overall A+ over last edition.

Q: Can the Emperor's Champion be taken as the Warlord?
A: Yes because he is taken as a HQ choice.

Q: Is Calgar above 300 points?
A: Calgar is 275

Q: Have TH/SS termies gone up in price?
A: TH/SS Terminators cost +5 points

Q: What're the rules for the Assault Centurion's drills?
A: S9 AP2 Melee, Specialist Weapon, armorbane, strikes at initiative

Q: What is Grimaldus' stat line like? Any variations from a standard chaplain? And does he have anything like Eternal warrior or IWND?
A: He has "It will not Die", no EW.

Q: Any special BT items or upgrades?
A: Nothing special for Black Templars, you just get the full access to the codex. So you get Vanguard, Sternguard, Centurion and so on. You have the ability to put multiple power weapons in crusader squads. One is a non-character which can not be challenged. You get to hide a power weapon.

Q: Is there any limitations to the EC? Can anybody take one?
A: EC can only be taken by BT and they're a HQ choice.

Q: Is a "Castellan" a BT sgt in a vet squad?
A: Castellans are gone. Vet Sgts are Sword Brothers.

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Wed Aug 14, 2013 3:19 pm 
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Quote:
Q: Mind a rundown of the 6 Chapter Relics?
A: he relics consist of two swords, one bolter, set of armor, one storm shield and one banner.

Q: Are there Space Marine Warlord Traits?
A: Yes, one chart for all armies.

Q: Does Imperial Fist Bolter drill give rerolls to hit and to wound of 1? Or just to hit?
A: To hit rolls of 1's.

Q: Is Telion cheaper/different?
A: Telion is the same points and all updated with sniper rules for 6th

Q: Same with Chronus? Is he worth considering now?
A: Chronus is cheaper but still not worth it. Just increases the BS by 1

Q: Is the basic Chapter Master differentiated from a Captain with more than orbital bombardment?
A: CM has A4 and W4 and access to honor guard as command squad.

Q: Does the command squad of a master have better/different options than a captain?
A: It's Honor Guard.

Q: Is the Storm Raven more expensive in these new rules? Different in any other ways?
A: Storm Raven stayed 200 points.

Q: What sort of special tricks does Tigirius bring to the list?
A: Tight is ML 3, knows all disciplines, he can re-roll his dice when determining his psychic powers, he can re-roll reserves(even successful ones), HoH is a psychic hood and he can re-roll failed psychic test.

Q: are drop pods still 12 to a pod?
A: Dop pod is back to 10.

Q: Landraider redeemer the same?
A: LRR is 12

Q: How is Heroic Intervention different?
A: They do not get the penalty for disordered charge and Sgt auto passes initiative check for Glorious Intervention.

Q: Two small questions on the new tanks: what are their AV values? And do either of them have interceptor?
A: AV 12 12 10 and no interceptor, I repeat no interceptor.

Q: Do the Vanguard Veterans still get to assault the turn they deep strike jump packs then?
A: No. That rule is gone.

Q: How many wounds and attacks does Grimaldus have?
A: Grim is W3/A3

Q: And are Reclusiarchs in the codex?
A: Reclusiarchs are gone. There is one Chaplain to chose from.

Q: For those with non first founding chapter & BT, is there a system of making your own chapter tactics(like the chapter traits from the 4th edition codex)?
A: No. You will have to chose out of the Chapter Tactics provide.

Q: Did the predator tanks and devestators have their prices modified in the codex?
A: They both got point decreases.

Q: Is the old Power Armored Marneus Calgar mini nonexistent?
A: He's in Artificer armor. For 10 points more he gets Termie armor.

Q: Are there any new Ultramarine Characters?
A: No new characters.

Q: Does Orbital Bombardment still exist?
A: Yes

Q: Is Calgar's Termie Armor the same? Built in Teleport Homer, or does it do anything special?
A: Same, but let's you sweeping advance in Terminator Armor and still has homer.

Q: There are so many BT on because we are getting screwed by GW who is basically trying to make us in to a lame variant of a codex chapter, something we are definitely not. The more I read, the less I want to continue playing 40K.
A: I think the BT are better. You have more options than you know what to do with and most if not all of your troops are cheaper. It's not that bad.

Another BT player raising his complaints....
Q: More options but if CC crusaders are not getting any bonus in CC then BT are WORSE in CC then with the 4th ed book and because termies will get 1 less heavy weapon in a squad of 5 BT Gunline will have less missiles
A: Those things had gone they way of the dodo bird a half a decade ago. Even if they got their own dex there ways no way that you were still going to get two heavy weapons in five termies and other outdated rules.

Squads are just as good as there 4th codex iteration. They're cheaper, they come with frag/krak grenades, up to two power weapons, 2 flyer types, and the list goes on. There are far more pluses than minuses.

If you were banking on rules that are old and outdated then you will be disappointed. If you look at all the options then you will be excited about the possibility and the flexibility that the new dex offers.

Back to the Q&A:

Q: Ironclads the same?
A: Ironclads are the same.

Q: About Honor Guard, have they gotten cheaper? Has the chapter champion got more bad ass or is he still...meh?
A: Honorguard are cheaper and the company champion is the same, at least he's cheaper.

Q: landspeeders the same? Or similar to the dark angels cost wise? Doubt they get 1-5 too.
A: Speeders are 1-3

Q: What about Cassius and Sicarius?
A: 1)Sicarius is 15 points cheaper and basically the same.2)Cassius is 5 points more.

Q: Any change regarding the Whirlwind?
A: Nope. Missiles do the same and its 65 points.

Q: Does IF bolter drill only apply to boltguns/bolt pistols (minus special ammo) or does it apply to hvy and hurricane bolters as well?
A: It works on every bolter on page 56 of the rule book. Hurricane bolters already get a re-roll and you can't re-roll a re-roll.

Q: Can you give the full breakdown of grav-weapons? S value? how do they work v. vehicles? difference between grav gun and grav cannon?
A: Grav weapons wound the target based on their armor save. For example a terminator has a 2+ save so they would be wounded on a die roll of 2+. Against vehicles roll a die, 1-5 does nothing and on a 6 the vehicle is immobilized and loses a HP.

Q: Did the Codex Powers change?
A: They use the psychic powers out of the rule book, so null zone and the other powers are gone.

Q: What are te ranges on the new Grav Guns? Are they rapid fire?
A: Pistol: Range 12", Gun: 18" salvo 2/3, and Cannon: 24" salvo 3/5

Q: Did the dreadnoughts gain any rules (like the rumored Inspiring Presence)?
A: No, I think that's more wish listing.

Q: Do the Devs get Flakk Missles?
A: Yes. They have to pay and additional 10 points.

Q: Can Honor Guard get and invunerable now (storm shields)?
A: No.

Q: Is there some caveat to the first half of the UM tactical rule (like..i don't know,does not work on heavy weapons for example...) or is it just a plain better version of the IF one even without the extra bonus for tactical squads?
A: It will work on any weapon that rolls a 1, while the IF only works on bolter type weapons.

Q: How many points are the Scout Bikes?
A: 18 points

Q: Did they change the Cereberus launcher on the LS storm? used to be -2 leadership to enemies assaulted after disembarking.
A: It's not the same. It's range 18" S 2 large blast Blind.

Q: Do BT get Land Raider Redeemers as Dedicated, or only Land Raider Crusaders?
A: Just LRC.

Q: Out of intrest, is there anything in the book that stops BT from allying with a psyker? (I know they cant take one)
A: Im not seeing anything that will stop you from allying.

Q: Any change to the Sternguard ammo types?
A: Same as before

Q: Who can take the Grav Weapons?
A: Basically anyone who can take special weapons or pistol upgrades. They heavy one is only on the Dev Centurions.

Q: How much cheaper are Honor Guard exactly?
A: They dropped 25 points.

Q: Does the Signum still work the same?
A: Yes it give one member BS5

Q: So they actually gave the straight better rule to ultramarines (at least with other chapters they have different rules...Here it's just...better)...That makes me kind of sad.
A: Not really you have to invest a lot points into Tac squads and there essentially picking your army for you.

Q: Do you have the points cost for AA tanks?
A: Stalker = 70, Hunter = 75

Q: Do any units have Interceptor?
A: No.

Q: Has libby base cost decreased?
A: Yes, Psyker down to 65 points.

Q: Oh, do the Chaplains get any melee weapon options, or are they stuck with Crozius only?
A: They have other power weapon options and they can also have Chapter Relics.

Q: With the Ultramarines Chapter Trait do you choose, or is it based on how you build your army?
A: You choose but it will kind of force yourhand to build a certain way to take advantage of CT.

Q: Do Grav have haywire as some early rumors suggested?
A: Grav have concussive.

Q: On the stalker model it seems that its two weapon turrets can move seperatly, there was also a rumour before that they could split fire. Is there any indication of this or does the stalker simply have a s7 heavy 4 gun?
A: You're very astute. There is an option to fire at two targets with a lowered BS.

Q: What are the specs of the flame launcher on LoD with ignores cover USR?
A: All shooting attacks ignore cover saves.

Q: Do we get interrogator chappie/reclusiarch?
A: No, basic Chaplain for all.

Q: Did shooty Terminators get better/cheaper?
A: Heavy Flamer went up in points, while assault cannon and cyclone saw a same points decrease.

Q: How many points costs Tigurius now?
A: 165 points. Down 65 points.

Q: How much do ML 1 and 2 librarians cost?
A: ML1 = 65 and ML2 is a 25 point upgrade.

Q: Does Thunderfire Cannons get any advantage of IH Chapter Tactics? I mean, FNP or It never dies? Their techmarine gets de +1 on Omnissiah's blessing?
A: Yes the Techmarine would get FNP, +1 Omniissiah, and it will not die.

Q: Has auxillary grenade launcher changed?
A: 24" rapid fire.

Q: Are Tactical Squads basically the same as in Codex:DA, as far as organisation and equipment options go?
A: Yes

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Wed Aug 14, 2013 3:43 pm 
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Very glad I don't do the one and only hobby (tm) anymore. This means I can spend all time laughing at the funny pictures of new silly actionman minis without bothering to read stuff like that. Best community designation yet? Termietubbies.

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Fri Aug 16, 2013 8:51 am 
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I though Centurions were supposed to be the most hardcore servitors used as personal guards? Sometimes mind wiped Ogyns?? Hmm, time to go check 40k wiki....

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Fri Aug 16, 2013 3:58 pm 
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You are thinking about Praetorians.

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Fri Aug 16, 2013 4:01 pm 
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....and Ad Mech

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Mon Aug 19, 2013 9:38 am 
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Ah my bad, thank you for the clarification :)

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Fri Sep 06, 2013 12:52 pm 
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Epic stats for the new units (didn't include Storm Raven and Storm Talon):


Space Marine Stalker
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 30cm 4+ 6+ 6+
Weapon Range Firepower Notes
Icarus Storm Cannon Array 30cm AP4+/AT6+/AA4+
OR
30cm 2 x AP5+/AT7+/AA5+

Space Marine Hunter
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 30cm 4+ 6+ 6+
Weapon Range Firepower Notes
Skyspear Missile Launcher 45cm AT5+/AA4+

Space Marine Centurion Assault
Type Speed Armour CloseCombat Firefight
Infantry 15cm 4+ 3+ 4+
Weapon Range Firepower Notes
Twin Flamers (15cm) Small Arms Ignore Cover
Siege Drills (base contact) Assault Weapons Ignore Cover, Macro-weapon, Extra-Attack (+1)

Notes: Reinforced Armour.

Space Marine Centurion Devastator
Type Speed Armour CloseCombat Firefight
Infantry 15cm 4+ 4+ 3+
Weapon Range Firepower Notes
Hurricane Bolters (15cm) Small Arms Extra-Attack (+1)
Twin Heavy Bolter 30cm AP4+
Twin Lascannon 45cm AT4+
Grav Cannon 15cm MW5+ Macro-weapon, Disrupt

Notes: Reinforced Armour.

Both kinds of Centurions can have a Land Raider as dedicated transport. One unit fits into a Land Raider same as Terminators.
The twi AA tanks have Armour 4+ because the have 12/12/10 (same as Imperial Guard Hellhound) in Wh40k. Rhino has 11/11/10.

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Fri Sep 06, 2013 12:58 pm 
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I understand why the armour stats are different for the Hunter (its a different hull), but why is the AA3+ and it has a longer range? Surely its still the same weapon system as a standard hunter?

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Fri Sep 06, 2013 1:29 pm 
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Oops should be AA4+
Range is 60" = 60cm in Epic. Epic reduces AA-capable weapons range by -15cm.
Heavy 1 with Strength 7 is AT6+/AA6+, Armour Bane gives AT5+/AA5+, Savant Lock gives AT5+/AA4+

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Fri Sep 06, 2013 3:25 pm 
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Berkut666 wrote:
I understand why the armour stats are different for the Hunter (its a different hull), but why is the AA3+ and it has a longer range? Surely its still the same weapon system as a standard hunter?

Black Legion has a habit of translating modern 40k stats to epic.

It's the same unit now brought to 40k and the Epic unit isn't going to change.


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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Tue Sep 10, 2013 8:26 am 
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What are peoples thoughts on the Storm Raven and/or Land Speeder storm joining the main SM list?

Initially I would have said NO!, but now they have sort of grown on me and I can see them adding a distinct role in the list. Obviously the LS Storm would be the go to transport for scouts and stats would be something like:
LV Armour: 5+ CC: 6+ FF5+
Heavy bolter 30cm AP5+
skimmer, transport 1
- No doubt someone has already hashed this out and may have even considered stats for the launcher.

The Storm Raven on the other hand would change up the transport options for tactical detachments and provide a means of getting dreadnoughts to move at faster than 15cm. I haven't played with or against epic blood angels since its introduction so I'm unsure of it actual success as an epic unit.

Anyway, has anyone else's opinions of these units also improved to the point when inclusion in the standard list would be supported?

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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Tue Sep 10, 2013 8:58 am 
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Storm Raven would be a no for me, it's a big change and not really needed and two of them plonked next to each other makes a fine Thunderhawk proxy.

Storms should be in the standard Codex Astartes list IMO, they're the dedicated Scout transport vehicle. Scouts have never had access to Rhinos or Razorbacks in 40k or the background, they were just an Epic invention as they wouldn't work well in the game without some kind of transport. Now that there is one we can fix that though and modelwise they could just be a camouflage painted Land Speeder.

There are existing stats: similar to that but with 4+ armour (LV have higher than normal armour mostly due to their speed more than their crew's armour - if a ramshackle Deth Kopta crewed by a single ork has 4+ then so should the Storm) plus Scout, 100 points for 4 and replacing (not adding to) the Rhino and Razorback options for Scouts. The launcher that slightly helps them in a 40k assault is too small scale and ignored in epic. It's currently in the Raven Guard list.

It was suggested to Dobbsy amongst the big 2012 debate and revisioning and he was considering the Storm, but left it for the moment in favour of other more important changes first. Now that those have been working fine maybe he might consider it; I suggest trying it out some in games, seeing how it goes and reporting back (ideally with playtest battle reports).


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 Post subject: Re: New Space Marine models for 40k, With a call-back to Net
PostPosted: Sun Sep 22, 2013 2:35 am 
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You know what theses Centurions look like to me? A throwback to the epic Crusader and Castellan knights. It's the legs and the barrell chest that make them look the same, though obviously the Centurions have actual arms.

Image

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