From 40k Radio:
Quote:
Originally Posted by 40k Radio
Q: How do scouts look?
A: The scouts went down 2 points and they can now take a Storm as a dedicated transport. They mostly stayed the same.
Q: How about Marines?
A: Tactical Marines are 14 points each.
Q: What do Raven Guard get?
A: Raven guard get stealth and the ability to use their jump packs in the movement and assault phase.
Q: What are the Imperial Fists chapter traits?
A: IF get bolter drill and that allows them to re-roll any 1s, it does not work with sternguard special rounds. Also Devs and Centurion Devs get Tank Hunters special Rules with a +1 on damaging buildings.
Q: What did Salamanders get?
A: Sallies get to re-roll any failed armor saves from flame based weapons, also with their flame weapons they get to re-roll any failed wounds or armor penetration that fail to cause a penetration or glancing hit. Also any character gets to master craft one weapon for free points.
Q: What's up with the new tanks?
A: both weapons are S7. The Hunter is AP2 and has armorbane so it should handle most flyers out there.
Q: What do the Templars look like?
A: Vows are gone. BT come with Chapter Tactics just like all the other marine army. One allows you to re-roll to hits rolls and rending, when you're in challenges. The other one gives you Adamantium Will and Crusader. Also their ally matrix did not change.
Q: How do homebrew/unknown lineage chapters work?
A: If you're an unknow founding or a home brew chapter you can pick what Chapter Tactics you want.
Q: What's the situation with Crusader Squads?
A: The crusader squads are cool because you can have up to two power weapons in the squad, if you take a Sword Brother. The Initiates are fourteen points and come with bolter, bolt pistol, frag, and krak. You may exchange the bolter for a ccw for the price of free.
Q: Any new wargear (along the lines of auspex from DA codex)?
A: There is new wargear for Chapter relics, 6 of them.
Q: How high is the rate of fire for the other AA tank?
A: Stalker has RoF 4 and the Hunter has RoF 1.
Q: Can you please confirm whether or not pure bike armies are no longer legal to field?
A: No you can not. You get the option to take 5 bikes as a troop if your captain has a bike, also your command squad can have bikes.
Q: Are storm ravens/storm talons in the book. or are we required to use "Death from the Skies"?
A: Yes they are in the book and you do not need Death from the Skies.
Q: Do UM retain their "fall-back from combat and may act normally" ability? Thanks in advance!
A: No that rule does not exist anymore. Like all the chapters their Chapter Tactics are set.
Q: What is going on with the Emperor's Champion?
A: The Emperor Champion is and HQ choice and for his points will be a good character hunter. Those abilities no longer exist, they're just gone. The chapter Tactics they get are called "Accept any Challenge, No Matter what the Odds" and "Crusaders"
Q: Does special characters still add the USRs/special rules that they have in this codex to your army/squad? EX: Shrike and Infiltrate? Pedro and +1 Attack aura?
A: Yes some SC still have USR that boost their army.
Q: Is it finally possible to take jump packs for our command squads?
A: No, Only bikes.
Q: Can you confirm/disprove the "special" Rhino variants that were rumoured? EX: Medical, Recovery, etc.
A: Those do not exist. That was wish listing.
Q: Could you shed some light on the UM special rules?
A: Ultra marines are a little lengthy but they choose the doctrines of Tactical, Assault, or Devstator. The Tactical detachment re-roll ones, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase. The Assault detachment re-rolls charges, unless they're assault squads, bikes, attack bikes and they get fleet. The Devastator detachment get to re-rolls on snap shots and overwatch shots, unless they're Devastators and they gain relentless as long as they're not disembarking from a transport in the movement phase.
Q: Are there any special banners that can be taken? EX: Banner of Devastation from DA Codex, etc.
A: No, that is more wish listing. You can have the good old Chapter Banner.
Q: Did sternguard special ammo change at all?
A: Remained the same, SG went down to 22 points
Q: Are there any other scoring units besides sternguard, tac, and scouts?
A: Only Tac and scouts. SG if you take Kantor and 5 man bike squad if you take a Captain on a bike.
Q: Any changes at all to the Black Sword or is the EC just some sort of challenge monkey now? I wonder what "for his points will be a good character hunter" could mean.
A: EC has an AP2 sword striking at initiative and if you add the BT Chapter Tactics be becomes a challenge machine. He also has 2+/4+.
Q: Thank you so much, a final question, the BT situation sounds like we were better off with a 4th ed codex, do the special characters give anything special? What does Helbrecht and Grimaldus look like and do for the army?
A: No they do not add anything. They've been basically upgraded to 6th ed. For a BT will be happy with all the options they will have.
Q: Just out of curiosity, does Accept any challenge give them rending in Challenges, or allows them to reroll rending throws?
A: They have rending.
Q: Is there any way for Templars to have access to CC boosting USRs via characters?
A: Once per game Helbrecht can give Hatred and Fleet in the Assault phase. It only works on units with Chapter Tactics(Black Templars)
Q: Any idea if the Champion is still BT-only or they opened it up for other chapters that have them in the fluff (IF and CF for example)?
A: EC are only for BT armies.
Q: Is that 3-5 man bike squad as troops, or 5-10 man bike squads to count as troops? Also, is the attack bike still an upgrade to a bike squad, as well as a separate choice?
A: Its a 3-5 man. You can upgrade one to an attack bike.
Q: how big can a crusader squad be?
A: Up to 10 Initiates and up to 10 Neos.
Q: what USRs do Helbrecht and Grimaldus provide?
A: Grimaldus gives Zaelot
Q: what units are restricted to Templars?
A: Only librarians
Q: how do Castellans work?
A: You pick either a SM captain, Chapter Master or Termie Captain.
Q: Does the Emperor's Champion's sword still have the +2 to strength in addition to being AP2?
A: Yes if you pick that stances, but counts as two-handed. the other stances gives you rending.
Q: And does the 4++ invulnerability now work outside of close combat, too?
A: Yes he is always 2+/4+.
Q: can castellans/marshals take command squads
A: Yes they can take command squads, but they are just Captains now.
Q: can Helbrecht take an honor guard
A: Yes because he is a Chapter Master
Q: what USRs and where in the Force Org chart are normal chaplains
A: Chaplains are HQ and Zealot.
Q: which HQ choices actually take up a slot, and which ones don't
A: Chapter Masters, Captains, Chaplians, and Librarians. BT can not take librarians.
Q: did the costs of dedicated transports change?
A: Only major change to dedicated transports is the Storm moving there.
Q: also, do you mind sharing any changes to devestator costs or the potential load-outs for tac squads?
A: Devs went down. Close to Dark Angel book.
Q: any way to get 2 special weapons?
A: No way to get 2 specials.
Q: Are grav weapons solid shots or blast? Do they have any other special rules ex: haywire?
A: Solid shot and they have concussive
Q: Any improvements to dreads?
A: Dreads are basically the same.
Q: Are the whole range of Ultramarines Special Characters still in there?
Calgar, Tigurius, Cassius, Chronus, Telion, and Sicarius?
What do they do nowadays?
A: Yes all Ultra characters are in and are Virtually the same. Calgar can take three Warlord traits and went up in points. He's a beast.
Q: If BT indeed use regular SM Chaplain entry, do the chaplains have two or three wounds, and two or three base attacks?
A: W2 A2
Q: Does Lysander give any special rules?
A: No. He went up in points but he is still gnarly.
Q: Can Sternguard become Troops?
A: No they can not. Kantor allows them to be scoring.
Q: Does Lysander still have Eternal Warrior?
A: Yes, he still has EW.
Q: You covered BT, UM, Ravenguard, Fists, Salamanders, and Iron Hands. Is that all of the chapters? Or are there more special chapter rules for other chapters?
A: If you play a successor chapter you will use the Chapter Tactics of the Founding Chapters. The codex covers a lot of the successor chapters.
Q: So to confirm, you can't take an all bike army?
A: Yes but you have to take 2 captains so you can get two bike squads to be troops.
Q: Any change to Honor Guard?
A: They went down in points. That is their big change.
Q: Is there any way to get an extra attack on tacticals? Such as a combat blade?
A: There is no way to do that.
Q: Did Vindicators change in price or function?
A: Right about same points. No big change, basically the same.
Remember that CF with use the Imperial Fist Chapter Tactics.
Vanguard Veterans are 19pts without jump pack and 22 points with jump pack. Heroic Intervention does not work the same as last codex.
Q: Can we just get the whole Centurion statline out of the way once and for all?
A: WS/BS 4 S/T 5 W2 I4 LD8/9 Sv 2+
Q: Any changes to Shrike or Kor'sarro?
A: Shrike can only infiltrate with jump infantry.
Khan give scout to bikes and mounted troops. His bike does D3 Hammer of Wrath hits.
Q: For salamanders. Do flame weapons include melta and flamestom cannon. Also what does vulkan do for the army?
A: Only for flame weapons covered on page 56 of the Rulebook. Meltas get twin-linked if you take Vulkan.
Q: For BT Chapter tactics, is the reroll and rending only in a challenge? Or is it reroll all the time and rending in challenge?
A: Yes that is only in a challenge. When in a challenge you get to re-roll your To Hit rolls and all attacks have rending.
Q: How many attacks do the Centurians have?
A: 1A and Sgt 2A. The drills give a bonus attack to the assault version...
Q: Would you happen to know if the capacity on the land raider is still 12?
A: LR = 10, LRC = 16, and LRR = 12
Q: Are there terminator command squads?
A: No Termie command squads.
Q: What buffs does Lysander have other than EW?
A: Gives all units in 12" with Chapter Tactics (IF), re-roll on morale and pinning test.
Q: So only characters benefit from the BT chapter tactic?
A: Yes for challenges. Your army also gets Crusader USR and Adamantium Will USR.
Q: What does Grimauldus specifically give? You mentioned Zealot, is that army wide?
A: No army wide rule. Zealot USR works for him and the unit he is in. If a units is within 6" of the servitors they get a 6+ invul.
Q: Any special characters for Iron Hands?
A: No Iron Hands Characters.
Q: Any changes to the Master of the Forge?
A: Master of the forge is almost the same. He will get "It Will not Die" USR and a 1+ to Blessing of the Omnissiah from the IH Chapter Tactics.
Q: Is it possible to give the MoF invl save now? < big iron hands player wanna run a themed force with ironfather HQ but i think ill need the invl for CC
A: Looks like 6+ FNP will be the best you can get unless you take a Chapter Relic, which gives a 6+ invul.
Q: Is that +1 to the blessing for IHs a specific rule of the MoF or part of the IH traits that applied to all techmarines?
A: +1 is only for IH Chapter Tactics
Q: And does bolter drill still work on all bolt weapons (minus the sternguards) or just rifles/combirifles?
A: All Bloters on page 56 of Rulebook and combi-wepon bolters. You can not use it on the special ammo that the sternguard use.
Q: What are the White Scars Chapter Traits?
A: +1 to jink save, Auto pass on dangerous terrain, +1 to Hammer of Wrath attacks, Hit and Run except for termies and both sets of Centurions.
Q: What does Khan do?
A: He gives Bikes and Transports the Scout USR
Q: What are the options for the Crusader Squads?
A: Crusader squads are basically the same as last BT. You get the option of a Sword Brother upgrade(Vet sgt). So you could put 2 power weapons in one squad. There can still be up to 20 models in one unit.
Q: Has Marneus Calgar changed at all?
A: Calgar gets three warlord traits, his armor does not prevent him from preforming a sweeping advance, and he went up in points. He's a supreme badass but you pay for it.
Q: Are those big fists on the shooty Centurions powerfists? What about the assault version- do they strike at initiative because they have Ironclad assault launchers?
A: Centurion Devs do not have PF. The Assult Centurions do strike at initiative, the drills are not unwieldy.
Q: Are black templar's still prohibited from allying with non-grey knight psykers? (Sanctified Psykers, Inquisitors with Psionics, etc)
A: BT are still Ally of Convenience. You will still follow the rule book.
Q: And does the Emperor's champion take up a force organization slot?
A: No.
Q: What chief librarian tigurius? Is going to give other pysker's a run for their money?
A: I think Tigurius is easily the most improved SC. He will be very tempting for Ultramarine players and he comes in relatively cheap. Overall A+ over last edition.
Q: Can the Emperor's Champion be taken as the Warlord?
A: Yes because he is taken as a HQ choice.
Q: Is Calgar above 300 points?
A: Calgar is 275
Q: Have TH/SS termies gone up in price?
A: TH/SS Terminators cost +5 points
Q: What're the rules for the Assault Centurion's drills?
A: S9 AP2 Melee, Specialist Weapon, armorbane, strikes at initiative
Q: What is Grimaldus' stat line like? Any variations from a standard chaplain? And does he have anything like Eternal warrior or IWND?
A: He has "It will not Die", no EW.
Q: Any special BT items or upgrades?
A: Nothing special for Black Templars, you just get the full access to the codex. So you get Vanguard, Sternguard, Centurion and so on. You have the ability to put multiple power weapons in crusader squads. One is a non-character which can not be challenged. You get to hide a power weapon.
Q: Is there any limitations to the EC? Can anybody take one?
A: EC can only be taken by BT and they're a HQ choice.
Q: Is a "Castellan" a BT sgt in a vet squad?
A: Castellans are gone. Vet Sgts are Sword Brothers.