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Scions of Iron, v1.5

 Post subject: Re: Scions of Iron, v1.5
PostPosted: Sun Nov 14, 2010 9:25 pm 
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Uhmm right. I should pay more attention to the actual content of the army list :D
Still the proposal with the Plasma Cannon Tacticals stands.

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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Sun Nov 14, 2010 10:21 pm 
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Lookign at the Plasma Cannon the next heaviest thing in plasma technology would be the Executioners Plasma Cannon. Between this and the Plasma Cannon there is nothing. A Heavy Plasma Gun just doesn't exist in the Wh40k universe.
But if the NetERC would change the Plasma Cannon to AP5+/AT5+... ;)

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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Mon Nov 15, 2010 12:30 am 
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BlackLegion wrote:
Lookign at the Plasma Cannon the next heaviest thing in plasma technology would be the Executioners Plasma Cannon. Between this and the Plasma Cannon there is nothing. A Heavy Plasma Gun just doesn't exist in the Wh40k universe.
But if the NetERC would change the Plasma Cannon to AP5+/AT5+... ;)

I thought we were bartering for this...

Plasma Cannon 30cm AP4+/AT6+


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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Mon Nov 15, 2010 12:38 am 
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There is a precedent for 30cm AP5+/AT5+ plasma weapons on the Leman Russ Demolisher (Minervan list).
PLEASE no Slow Firing on infantry stands.

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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Mon Nov 15, 2010 2:08 am 
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Onyx wrote:
There is a precedent for 30cm AP5+/AT5+ plasma weapons on the Leman Russ Demolisher (Minervan list).
PLEASE no Slow Firing on infantry stands.

There is?? But then a Plasma Cannon is exactly like an Assault Cannon. Which they aren't!


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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Mon Nov 15, 2010 2:20 am 
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Missile Launchers and Autocannons are different weapons but they have the same stats in Epic :) .
This isn't something new and the most important thing is that the game remain playable.

Slow Firing on infantry stands is not a practical idea.

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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Mon Nov 15, 2010 2:23 am 
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Onyx wrote:
Missile Launchers and Autocannons are different weapons but they have the same stats in Epic :) .
This isn't something new and the most important thing is that the game remain playable.

Slow Firing on infantry stands is not a practical idea.

True but the stats and role of the Autocannon and Missile Launcher is VERY Similar. While the Assault Cannon and Plasma Cannon are not.

But I agree with the No Slow Fire

Plasma Cannon 30cm AP4+/AT6+ No Slow Fire

Or just MW6+...Meh


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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Mon Nov 15, 2010 2:44 am 
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Call them Heavy Plasma Guns. That way there can be a distinction between HPGs and Plasma Cannons. It's not perfect, and it's a little anachronistic, but it's a lot easier than trying to get the Executioner changed.

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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Tue Nov 16, 2010 2:39 am 
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I'd rather see a price drop than "generic" heavy weapons or even "variant" Tacticals for Scions... this is supposed to be the Marine "Armour List", so variant infantry really aren't needed.


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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Tue Nov 16, 2010 3:00 pm 
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Chroma wrote:
this is supposed to be the Marine "Armour List", so variant infantry really aren't needed.

QFT


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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Wed Nov 17, 2010 10:59 am 
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Make the tanks better :) (Well, better, cheaper, cheaper upgrades etc - the cheaper upgrades seems to be a good thing with marines.)


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 Post subject: Re: Scions of Iron, v1.5
PostPosted: Sat Nov 20, 2010 5:59 am 
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Yaeh, since the Scions have access to a lot of tanks, including crews, spares and Tech-Marines, couldn't that be used to rationalize soem slightly cheaper tanks upgrades. Seing as it's the theme of the list, armour that is?

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