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[NetEA] Iron Hands (Experimental)

 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:12 pm 
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Updated with corrections

NOTE: Superseded by this version
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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:21 pm 
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uvenlord wrote:
*Still think it would be smarter to add "counts as terminators when transported" to the veterans than adding a special thunderhawk, landingcraft, landraider...

I agree I like that better concuptually but there's too much precedence in existing lists to go our own way. In addition AIUI there's a new format going to be in the works from on high. Like to see what that is/how it goes before wasting time.

uvenlord wrote:
*Why two warlords instead of following the other titans with weapon options?

The original book had titan variations listed under new stats. The Deathstrike config was taken verbatim from there though priced from the latest AMTL list costs. I want to take the other two titans and move them from options to separate stat lines but just haven't come up with a good name yet. Now taking suggestions.

uvenlord wrote:
*Do we need to add a note on they shall have no fear and the transport rule?

Race / Faction wide rules are by convention not duplicated in individual lists (the Compendium/Tourny packs list them out in the Race/Faction introduction), so I'd say no.

uvenlord wrote:
*we need another dreadnought, perhaps the multimelta one...

Heh >:D Throw some stats together.

uvenlord wrote:
*at first glance the storm talon look to weak/overpriced but I will try it out some more first :)

I personally agree. The Storm Talon has been super contentious and it's easier to drop prices on things historically than raise them. Let's see and debate with actual data.

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:44 pm 
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jimmyzimms wrote:
uvenlord wrote:
*we need another dreadnought, perhaps the multimelta one...

Heh >:D Throw some stats together.


Stolen from some other lists :)
I like "vulcan" best but not sure it's the best one for this list? perhaps as a substitute for the now restricted landspeeders...?

Vulcan AV 15cm 3+ 4+ 4+ Power Fist (base contact) (Assault Weapons), MW, EA(+1); Multi-Melta 15cm MW5+ AND (15cm) (Small Arms), MW Walker.

Furioso AV 15cm 3+ 4+ 6+ Flamers (15cm) Small Arms; Power Fists (base contact) (Assault Weapons), MW, EA(+2)Walker.

Siege AV 15cm 3+ 4+ 3+ Flamestorm Cannon 15cm AP3+, Ignore Cover; Heavy Flamer 15cm AP4+, Ignore Cover AND (15cm) (Small Arms), Ignore Cover; Siege Drill (base contact) (Assault Weapons), MW, EA(+1) Walker

Ironclad AV 15cm 4+ 3+ 4+ Hurricane Bolter (15cm) (Small Arms); Seismic Hammer (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Walker


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:53 pm 
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Out of those I'd go with the Vulcan.

The Furioso is a BA only pattern and the others feel more Minotaury / Imperial Fisty.

The Vulcan from the Salamanders list?

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:28 pm 
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yupp, salamander list


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:30 pm 
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Come up with a new name and I'll add it :D

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:41 pm 
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Hmm, perhaps wait a month or so before adding/subtracting units until this comes out

If we are lucky it will have some nice and easy adaptable skills/units :)


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:51 pm 
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Ohh nice. IH actually on the cover. Yeah we need to give this a read. :D

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Sat Aug 31, 2013 12:18 am 
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You don't want to give the Iron Hands the Ironclad Dreadnought?

You'd never make it as a GW employee. ;)

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Sun Sep 01, 2013 3:08 am 
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Simulated Knave wrote:
You don't want to give the Iron Hands the Ironclad Dreadnought?

You'd never make it as a GW employee. ;)


Nonono, see, it has to be a custom Iron Hands Ironator Dreadnought. It comes with a special Iron Fist close combat weapon (really just a dreadnought CCW, but we have to name it something special otherwise it's not unique enough), and a Pig Iron Cannon that rapid-fires half meter-long solid slugs of iron (heavy 3, maybe heavy 4). The kit includes alternative model parts to build an Iron Hands Iron Ascendant Dreadnought paired Iron Fists with underslung graviton guns because game balance. May take 1-3 assault CenturIrons (Iron Hands Centurions) as a command squad, and they work like Tyranid Tyrant Guard, soaking shots for the Dreadnought.

Hold on, I think Nottingham's calling me...

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Sun Sep 01, 2013 3:30 am 
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I'm not gonna lie, I'd play that.

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Sun Sep 01, 2013 3:34 am 
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That is the most awesome thing anyone has ever said about anything

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Sun Sep 01, 2013 11:32 pm 
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Goofiness and humor aside, after looking at the list, I could see adding multi-melta dreadnoughts to the list, or the Ironclad.

In particular, I could see using an Iron Hands Clan formation +2 Ironclads in a Thunderhawk as a loose equivalent to the assault/devastator Thunderhawk combo drop, and/or as an alternative to adding a pair of Veteran Officers units (you're still getting +1 MW in CC at 3+, and reinforced armor, but in this case the Ironclad has 3+ base). Melta dreadnoughts wouldn't really be ALL that useful attached to a tactical formation as they'd be parking their 3+ reinforced armor in firefight range to maximize the MW effect. That said, everyone has access to melta dreads (sorta), and Ironclads would require converting, but I'm not sure that's much of an issue. Ironclads in the dreadnought formation would also allow for building Ironclad/Hellfire combinations to maximize assault value, once you got in range.

Of course, the issue there is you start overlapping pretty heavily with some of the Siege-oriented experimental lists, but I'm not sure how much of a problem that would be.

Note: I'm assuming Ironclads would be included as one of the types you'd be able to designate a dreadnought as when attaching it to a formation. Making them a separate attachment of 1 (or 1-2) would permit a player to pile up 2 dreadnoughts, a venerable, and then 1-2 Ironclads on top of that, at which point you could end up with more dreadnoughts in a formation than infantry, and could render the dreadnought phalanx superfluous.

Edit: Overall, I think the Ironclad would offer more to Iron Hands formations than the Melta. Melta forces you to pick between stopping in FF range or pushing the dread into CC to maximize its effectiveness, while the Ironclad is more limited, but perhaps more useful, in a couple of deployment permutations.

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Tue Sep 03, 2013 8:32 am 
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I like the Ironclad for this list, and it keeps the Salamanders list special for Vulcan variant and Siege vanguard for Siege Dread.

Sorry I haven't helped much of late on this list. Dare I say it but 40k is consuming my small amount of hobby time lately.. yes yes "hiss and booo" to you to.

Looking forward to the new FW HH book though.


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Tue Sep 03, 2013 11:12 am 
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Guessing the Ironclad would be nice... Making the dreadnought phalanx very tough.
6 Ironclad and a venerable entering orbit :)
ortron wrote:
Looking forward to the new FW HH book though.
Will be fun to see if they sort the "lots of bionics/dreadnoughts" and "close friends to the Mechanicum" vs no terminatos, dreadnoughts and landraiders fluff out. Right now it feels as if several authers made up the fluff without reading the others work...


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