Andrew_NZ wrote:
Hi, I've been painting up a Starship Troopers force of Mobile Infantry for use with Epic.
There being no such force within the Games Workshop canon, I'm in the market for a 'counts as' list.
Yeah the MI would be AWESOME to do. Sounds from the rest of your post you're planning on more the Heinlein style MI vs the admittedly fun but silly Verhoeven take on them.
Andrew_NZ wrote:
The jump pack devastators are a real drawcard for your Hawk Lords list.
Yeah they're rather the thing from the official fluff that made it for me.
Andrew_NZ wrote:
(1) The Hawk Wing Devastator formation comes with a Marine Captain and a Commander upgrade.
This would let me add a Librarian (say) to the formation. With only 0-1 of the formation this is
not very abusable, but was it your intention?
Please clarify. Sounds like you're saying you could end up with two characters in the formation. Yes that's doable albeit a very expensive one (typically ends up being BTS) though double leader is nice (-2 BM extra on rally). If instead you're meaning the 0-1 restriction, that's more based on the fluff. They've got a very limited set of these artificer jump packs and this list is representative of a complete do-or-die mission by the hawk lords where the Hawk Wing comes out in force and would be ostensibly be lead by a veteran commander.
Andrew_NZ wrote:
(2) Were you expecting that the position of entrance for formations with units of speed < 35 cm,
coming in from the table edge, should be marked ahead of time? At deployment time?
Oh good one. At activation time. You're paying for the extra distance so it seems fitting, especially as they're "springing the traps" so to speak so it reflects (or I am hoping so) the Space Marine competency of superior tactics.
Andrew_NZ wrote:
This off-table deployment protects the formation from enemy action, until it is activated and enters the board.
For my purposes that is a little like them (self) planet-falling onto the edge of the battle field.
That is a nice effect for trying to simulate orbital insertion without the immediate local need for a spacecraft.
EXACTLY!
Andrew_NZ wrote:
(3) Could a scout formation set up on overwatch (in the garrison phase) within the deployment zone?
Right now scouts cannot garrison. I need to make that more clear. This is one are where the list likely will eventually allow but I tend to start off restricted and provide buffs as needed from reports.
Andrew_NZ wrote:
(4) There does not seem to be much in the way of Fighter support for the force.
Only one 15 cm AA5+ FxF on the Storm Talon Gunship (Fighter-Bomber).
No defensive/offensive AA on the Storm Eagle Assault Transport (Fighter-Bomber).
Aye the Marines as a faction whole have limited air superiority assets right now (really ridiculous for a super elite independent force). I' fully anticipate the Xiphon Interceptor showing up in this list.
Andrew_NZ wrote:
(5) The Rapid Strike rule implies that no garrisons may be set up on table. Is that you intention?
My impression of the list is that scout formations should NOT be garrisoned forward of the deployment zone.
Aye you've got it right but I like your concept of them infiltrating on T0 from the table edge. I'd suggest that we consider that an optional rule (please indicate if batrepping). I doubt it's going to be game breaking. I'm expecting we'll find that traditional garrisons are going to be fine in the end.
Andrew_NZ wrote:
(6) The Storm Eagle assault transport seems very under-whelming for 150 points each.
The use of the MW in a firefight would only be a factor if the transport landed as part of an assault.
The Eagle only carries half the payload of a Thunderhawk, can take only one hit, has weaker armour,
no defensive AA fire and a much shorter range main weapon. By comparison the Fire Raptors are awe.
are Awesome?
Yeah, again, start conservative and buff from testing. The benefit of the eagle is that you're not always putting all your eggs in one basket. Also don't forget that you get self-planetfall T1 so they're immune to AA which goes a long way. They logically need to find a cost/benefit ratio somewhere right between the storm raven and the TBrick. There's much points adjustments I expect we'd see needed from testing.
Unfortunately in the heresy lists they're markedly different being WE (done so that they can carry a primarch). However their 40k stats are no where near TBrick levels (and lack structure points) so they're kinda an off duck and the aerospace rules of the EA are the weakest part of the game.