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Novamarine Taskforce List

 Post subject: Novamarine Taskforce List
PostPosted: Sun Jul 06, 2014 12:59 pm 
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Hi,

I have collected a bit of a Novamarine army over the last couple of years, it has been organised for old SM2/Netepic. Instead of hunting through ebay and getting royally ripped off buying single vehicles I have made up my own list for them for EA.

(fluff wise I am aware that they are strict codex etc, but 10,000 years is a long time with no innovation!)

What Im thinking is that part of the fluff I read somewhere stated that the Novamarines are frequently split into smaller taskforces, constantly on patrol, as such their organisation has changed somewhat.
Most things are the same, but I have given the option to include LR Helios, and the venerable Sabre tank hunter vehicles. One other change being that they dont make use of the attack bike, preferring instead to make extensive use of landspeeders.

See the links below.

Steve


Attachments:
NOVAMARINE QRS 1.3.docx [24.2 KiB]
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NOVAMARINE SPACE MARINE ARMY LIST v1.3.docx [19.18 KiB]
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NOVAMARINE QRS 1.2.docx [24.17 KiB]
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NOVAMARINE SPACE MARINE ARMY LIST v1.2.docx [18.73 KiB]
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Last edited by yorkie on Sun Nov 08, 2015 11:40 am, edited 8 times in total.
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 Post subject: Re: Novamarine List
PostPosted: Sun Jul 06, 2014 1:31 pm 
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Hi again,

I should also point out that this list is an attempt to get my collection onto the table, without the extra expense etc of buying and painting more stuff, it allows players with SM armies to use the old 6/6/6 company organisation.

Most of the veh sqns are organised into 3's, like in the days of yore, because thats what I have got!

I have been busy on ebay, so the vehicle numbers have been tweaked back to the standard 4 per formation, as per the codex marine list. (with the exception of the vindicators and Helios).

Steve


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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 1:44 pm 
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++UPDATE++

I have had another look at this list and have made a few adjustments.

1 - Vehicles are now in 4's as per the codex list.
2 - Corrected the points for typhoons and Tornado's.

What do people think about the use of 3 strong aircraft formations?

My thinking behind it is that because the Novamarines operate in small independent task-forces, they make great use of Imperial navy air-power, and have increased the formation size...

++END OF UPDATE++

Steve

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 3:20 pm 
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I would LOVE to use 3-strong tbolt formations, no issue with that provided they're costed appropriately (I'd err on the side of caution when boosting a formation like this, although mathematically the formation should be 225, because a 3-strong formation is greater than the sum of its parts (greater survivability, much greater CAP ability) I would personally start at 250)

edit: mis-read your cost as 225 rather than 275! that's very conservative but probably a good place to start from!

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 4:39 pm 
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Thanks for the input, I was a bit worried they may be overpowered hence the price tag.

What are your thoughts on the 6 unit strong devs, scouts and assault formations?

Steve

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 4:51 pm 
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Moving to '6' stands in the Assaults, Devastators and Scouts while reducing the AVs to '3's is actually an interesting idea and might be worth pursuing. I would suggest checking out the AV costs a little further Mathematically
- The Land Raiders are too expensive at 325 for 3, 250 or perhaps 275 is possibly more appropriate.
- The Predators ought to be 225 for three
- Whirlwinds ought to be 250 for three
Note:-
- The list designers usually add 25 points to smaller formations as a 'tax' on high activation armies
- I did not find your updates in the list I just downloaded - the vehicles were still in '3's.

275 for three TBolts and 375 for three Marauders are both interesting, and *might* work, though these would need to be tested as three of any a/c can quickly become overpowered - see the BA thread for more discussions . . . . . :)

All-in-all, a very interesting take on the 'standard' codex list that reflects larger companies with less access to the usual kit, that will be slightly more geared towards 'ground-pounding'. Using Sabres and Stalkers gives further colour, while making everything a standard '6' units will have a significant impact on the usual air assault lists tending to make that option slightly more expensive in a subtle way, which in itself may not be such a bad thing.


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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 5:03 pm 
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Sorry, Just uploaded the new file properly ...I think....

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 6:40 pm 
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Just had a look and you have corrected some of the entries, but not all. I suggest 3 Helios LR should not be the same as 4 standard LR, and 3 Vindis might even be set as low as 175.

Personally I quite like the idea of '3' AVs in a standard formation against '6' units in the infantry, and (depending on other people's views) it might well be worth trying out anyway.


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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 6:49 pm 
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Ive been thinking about the vindicators, I may scrap them as a formation, and just have them as upgrades for other formations instead.

So, the Helios, should it be cheaper?

Steve

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 6:57 pm 
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yup - 3x Land Raider are roughly 225 (at 75 ea). Add in the 25 points for smaller formations that increase the activation level, and I would suggest starting at 250-275.


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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 8:37 pm 
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helios are such an inherently stupid idea..... kind of like the achilles, their weaponry doesn't synergise well at all.... you either want to sit back and sustain with your missile launcher/thunderfire cannon, or get in close for the sponson weapons

having said that though, if using the helios agressively, it's a considerably better tank than the vanilla land raider.... it's weapons are all 45cm and a 3bp barrage can hit many more targets than 3 heavy bolters.... it does have the option to sustain fire and hit something 90cm away too

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 8:44 pm 
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I was wondering about the Helios, how come it can still transport troops? wouldn't the back be crammed with targeting kit, not to mention ammo for said launchers!

Steve

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 8:56 pm 
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Because it is constructed from pure Handwaveium
next?

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Mon Jul 28, 2014 9:12 pm 
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;D indeed ;D

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 Post subject: Re: Novamarine Taskforce List
PostPosted: Thu Aug 07, 2014 5:55 am 
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+UPDATE+

Amended Points for Vindicators (3), now 175pts.
Amended Points for Helios (3), now 275pts

Possible future update - I may delete the Thunderbolts and Marauders, and change it to a single air support choice, and use Lightnings, being on extended taskforce operatons, perhaps the Novamarine fleet would not have access to the standard Imperial Navy/ Airforce kit. Instead relying on deep space fighter escorts, suitably adapted for the ground support role?

I was also thinking of restricting Titans, but im still on the fence with that one, mainly because I like titans and want to include them where possible.

Cheers,
Steve

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