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Space Wolves v2.4

 Post subject: Re: Space Wolves v2.4
PostPosted: Tue Jan 22, 2013 5:02 pm 
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 Post subject: Re: Space Wolves v2.4
PostPosted: Tue Jan 22, 2013 10:51 pm 
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Corran_dk wrote:
How would a say... 3k or 4k Space Wolf list look like?

Well it would be a personal thing really, and could depend on what minis you have and what you like to see on the table, but a good start to base a list around are the Great Companies.

At 3K I usually take at least 2 beefed up GCs and have used 3 of differing size as well.

A list I've taken before has looked something like this:

GC + 2 Long Fangs + 2 Grey Hunters
GC + 2 Long Fangs + Wolf Lord
GC + 2 GHs
Blood Claws + 2 BCs + 2 Land Raider Crusaders
Swiftclaws
Swiftclaws Attack bikes
Whirlwinds + Hunter
Fenrisian Wolves
Thunderbolts
plus sundry (150 point left over??) I forget....

I could swap out the Fenrisian Wolves for a Land Raider formation too.

The GCs are hard as nails formations and the Blood Claw pack is too and acts like an inferior GC as it suffers from the Unblooded rule. Don't forget the Pack Mentality special rule. The list above is quite defensive and tends to hold ground well.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Thu Jan 24, 2013 11:34 pm 
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Thank you, might try SW's out after my Tau is done :)


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sat Feb 02, 2013 5:27 pm 
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How do people fare with space wolves? Im personally think they have one big problem.

All blood claws units are really bad. 2+ init usually ruin my day. One blastmarker and they become unreliable.

What is the reason for this? They already have to engage if in range.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sat Feb 02, 2013 5:28 pm 
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Also, are thunderwolf cav anywhere on the horizon?


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Feb 03, 2013 12:01 am 
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Pontus wrote:
Also, are thunderwolf cav anywhere on the horizon?


Yep, seems a bit strange to me that they are not in.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Feb 03, 2013 4:04 am 
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No. There's a few reasons.
1/ There's no reason for them when you have bike units
2/ People didn't want them in the list to begin with
3/ Just because it's in the 40K codex doesn't mean it gets shoe-horned into Epic.
4/ (A lot less important) The idea of them is slightly naff - but that's my personal opinion. GW jumped the shark :)

If you want to have them they can be "counts as" bikes.

Pontus wrote:
How do people fare with space wolves? Im personally think they have one big problem.

All blood claws units are really bad. 2+ init usually ruin my day. One blastmarker and they become unreliable.

What is the reason for this? They already have to engage if in range.

Well I disagree but that's just my opinion. As described in the fluff, being so young they are unruly and hard to control. Even Ragnar had trouble controlling them IIRC. They also bring some balance to the list and add theme. If you have BMs try adding a leader to them to help get control back. Also, they don't have to engage if they don't want to - it's not mandatory and the 1+ initiative applies only when they want to.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Feb 03, 2013 8:02 am 
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Mate,

I have played around 12 battles with my wolves. I always take BC with a chap and 2 extra. Load them up in vehicles or a TH and that will solve that problem of the -1 to activate. They must be performing the assault role. You will find if you use them in a TH that you can AA turn one and daisy chain some assaults together if you pick the right target.


On the how do they fare question, I have only lost two or three games and won CANCON 2013 last weekend with them.

Cheers
Aaron


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Feb 03, 2013 9:53 am 
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Gonna try some new stuff then. It just bothered me how hard they were to use in rhinos, and droppods was a tad to expensive.

Time to assemble a gunship or two then!

Btw, why are warhounds not avaliable?


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Feb 03, 2013 10:01 am 
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It's part of the design concept for the army as far as I know. Dobbsy wanted them to be different to standard Marines and play with a style all of there own. Not having war hounds has not hindered my game play. At 4k, you can get a Reaver in, below that you will not need them. Don't forget Swiftclaws, changed the lot to multi- melta Attack Bikes and you have a formidable force. I used a 4-2 combination at CANCON to good effect.

Cheers
Aaron


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