Geep wrote:
Do you believe that Ghost Arks are underpowered, or are you simply concerned that they may be since few people use them? If the latter, a large contributing factor is probably model availability. There are many monoliths and monolith proxies out there, so it's easy to make a teleporting army. I know of no current Ark models, and not everyone is willing to convert, so it makes sense that these guys aren't seeing much use.
I agree with Scourn99 that improving the Firefight of Ghost Arks makes sense (1x5+ does seem strangely weak), though I have no idea if it's really needed.
Ghost Arcs I think are actually quite good at the moment. They are actually one of the best troop transports in the game for their points. Its not so much about making them better its about making the formation as a whole better. I think the sweet spot is about 250-300 points for a good core formation and I don't want to keep buffing the Arcs to make them better to make the formation better. If the concensus is that the mounted warrior formation is fine how it is I'm fine with that.
Clearly everyone so far likes the doomsday Arcs as a separate formation. Though my original suggestion was only in part to make the mounted warrior formations more desirable it was also because I'm wary of long ranged weaponry in a list that was suppose to have lack of ranged weapons (or so I always viewed it) as its balance point for having amazing such amazing FF capabilities. I have had some push back from my opponents about it so am just trying to find some middle ground.
Any battle reports with Ghost/Doomsday arcs would be greatly appreciated and would really like to hear your opponents point of view as well.
Annihilation Barges seem to be out of place as an upgrade also. I just figured that doomsday Arcs would be taken as they would make more useful addition to the mounted warrior formation than Annihilation barges.
I'll get some more play testing in very soon and post up some more reports. Looking forward to more input also.
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