Maynarkh Dynasty army list 0.1 (Experimental)Maynarkh Dynasty
The Maynarkh Dynasty is a Necron Dynasty active in Segmentum Tempestus. Before the War in Heaven, the Maynarkh held a sinister reputation among other Necrontyr Dynasties, known for their savagery and malice. The Silent King deliberately conditioned them to have their malignancy and ruthlessness deepened during their transformation into mechanical Necrons, utilizing them with brutal efficiency in the revolt against the C'tan. It is said that Maynarkh warriors are the ones who obliterated the C'tan Llandu'gor, the Flayer, but before his death he infected them with his own dark hunger for all life. The Maynarkh found no peace after the revolt, instead hunting the galaxy for any remnants of the Old Ones to destroy. It is said that the first instances of the Curse of the Flayer were encountered in the courts of the Maynarkh.
Before the Great Sleep, other Necron Dynasties such as the Atun and Sautekh counselled the Silent King to destroy the Maynarkh, so their infestation and shame could be erased once and for all. However, the Silent King maintained that he still had use for them and they were allowed to live on. During the Great Sleep, large amounts of Canoptek constructs and solar manipulator arrays protected their Tomb Worlds from danger.
The Maynarkh finally emerged from their sleep after the ancient Caracol Binary Star went supernova. Upon awakening, many emerged from stasis to only quickly transform into Flayed Ones while hundreds of thousands more emerged from their long slumber with their physical form intact but their psyche torn beyond recovery. Angered and despairing of their soulless existence, these Necrons turned to the lure of the Destroyer Cult. The remaining, unaltered beyond their unnatural lust for destruction and bloodshed realized that they too would eventually descend into nothing but the savage mindless as well. They embraced nihilism and a hatred of all life. However it was the efforts of their Nemesors, most of all Phaerakh Xun'bakyr, that allowed order to be restored to the Dynasty. Xun'bakyr gave the Dynasty a purpose, binding together the fractured savage mindless into a stronger whole. A purpose for which it was well suited: the genocide and systematic extermination of all life.
After years of probing and study, eventually Maynarkh first made contact with the Imperium in the ongoing Orphean War.List structure direction:
The intention of this list is to play very differently from conventional Necron lists, being Phalanx centric with a 1:1 core:support ratio focusing on formation synergies using Nemesors and Decurion ability.
1. Very limited support choices, no fliers (still debating spacecraft) and very limited portal abilities (or possibly none)
2. This list adopts the Sautekh approach with no “Phase Out” special rule or returning to reserves via portals.
3 Tombworld type list with the added benefit of being able to deploy the tomb complex in the same manner as the Eldar waygate as well as being able to garrison formations around it that you wouldn’t otherwise be allowed to.
4. The initiative rating was changed to +2 for all formations to represent the higher degree of difficulty that the Nemesors face while directing so many more mindless crazed Necrons.
5. The Nemesors are the highest ranking of Necron overlords falling just below the Dynasty Phaeron in hierarchy. The Nemesor Decurion ability is supposed to convey the range of their indominable will that they can exert on the mindless around them. And yes it was intentional to allow players to have two (or more) supreme commanders on the board at once. This is suppose to reflect the major losses of rank and file troops the Dynasty faced before waking making a higher than normal concentration of higher ranked (and more protected during sleep) Necrons.Formations/units and future directions:
Tomb spiders - tentatively added as a tomb guard formation 2 spider and 4 immortals. Tombs spiders given Decurion (+10cm Move).
Considering removing portals entirely and relying on the tombspider move Decurion to help advance the troops around. this list is looking a little bloated with special rules at the moment.
This has not been tested very well yet, I've only got one partial game in with it so far, so feel free to weigh in with the theory hammer. I wanted it to be a novel and fun (both to play with and against list type) that will hopefully garner some interest.
(click to see current Necron list threads)Toronto Wargaming Group