Kyrt wrote:
The Sautekh list seeks to address it by toning down some of the elements that made the list read like a 10 year old boy's uber-army wish list. That is in exchange for some other options in the list to make the necrons less dependent on those elements. Personally I think it is progress, but what I'm trying to say is it still reads a bit cheesy (e.g. the fliers) to non-necron players. That's got nothing to do with how the list actually performs (unlike Tiny-Tim I can't comment on whether it is OP or not and I defer to you guys to take care of ensuring it remains competitive). But my regular opponents will still raise an eyebrow at the use of this list.
Well put. The Raiders list in tournaments has come middle of the pack in nearly every tournament I can recall checking stats on. I don't actually recall it ever coming in first.
Personally I'm not a fan of how wordy the special rules have become with the Sautekh list and would love to stream line it a little more. The main culprits A) Living metal, B) broken portals, and C) the portals on the night scythes.
A) I've played a few games using the UK list (LM = a 4+ inv save), I can't deny this cleans up a lot of the hang ups opponents have with the list overriding their special rules. In practice it isn't as big a change as you might think.
B) I put the broken portal rule in place to have some draw back from formations with portals being broken. This is a lot of extra rule wordage with minimal practical impact. Considering dropping it entirely.
C) Really interested in getting more (tested) input on the night scythes. I've played in the area of 15 tournament style matches with them (3k points, standard scenario) spanning both their incarnations. A lot of my opponents took exception with being able to prep the target of a portal attack with the scythes. I can't deny it is very helpful. BUT they always forget that unlike a normal transport aircraft an air assult is one activation. A portal air assault is two activations. If you mess up your retain, GG for the landed scythes. To be fair though this also still means that the units being transported aren't vulnerable to being shot down on entry and BMs acquired on the Scythes approach don't contribute to the combat resolution.
Just a recap for people play testing this list a few requested changes based on play trsting to the 1.0 version are likely going to be included in the next version:
1. 3+MW dropping to 4+MW on the doom scythes
2. Shroud bombers losing Ignore Cover on the BP weapon.
3. Sentry Maniple dropping to 225 points.
4. Annhiliation barges gaining EA+1 (small arms) (brings them more inline with the other options for the Indicium Maniple)
5. Immortals, two additional units upgrade going from 75 to 100 points.
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