jimmyzimms wrote:
It's important for oldCrons which are just terribly unfunny to play against. I was.under.the assumption the portal rules would stay the same between thrm, no?
At the moment there are a few differences;
OLD-cron Portals:
-Enter play from reserves
-Leave play into reserves
-Jump between portals
OLD-cron Portal playtest proposed changes:
-Enter play from reserves
-Leave play into reserves
-Jump between portals
-The formation using the portal gets one blast marker for using the portal of a broken formation. (eg Necron warriors going on to the board from reserves through a formation of monoliths that are broken get one blast marker. Like wise if they jump between they could possibly get two in the both the portals they enter and leave are both in formations that are broken)
NEW-cron Portals:
-Enter play from reserves
-Jump between portals
-Cannot go back into reserves via portals
-The formation using the portal gets one blast marker for using the portal of a broken formation. (eg Necron warriors going on to the board from reserves through a formation of monoliths that are broken get one blast marker. Like wise if they jump between they could possibly get two in the both the portals they enter and leave are both in formations that are broken)
These changes were implemented in an effort to provide some benefits from breaking a formation with portals (eg monoliths) and to remove the ability for Necrons to hide damaged formations off the board.
As for implementing the changes to both lists that was the plan starting with the blast marker for broken formations addition to the OLD-crons but I've had the rule variation up for over a year in the play testing changes thread
http://www.taccmd.tacticalwargames.net/viewtopic.php?f=70&t=24555 and no one seems to care to test them.
Maybe I'll redouble my efforts to get this back in and ditch the NEW-cron portal limiotations preventing them from going back into reserves. That would also be an option to keep them the same between the two lists.
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