I'm glad to hear it and always happy to clarify.
Geep wrote:
For the list
Why are Deathmarks 200pts? I can see a reason not to give Necrons a cheap scout screen (or any really cheap ground units), but these guys are basically Eldar Rangers with Teleport and Necron thrown in- for double the points? I'd never take them, which is a shame.
I had the same resurvations about a 4 strong scout sniper formation that is exactly the same as a eldar ranger. I'd be willing to try them at 175 points or even 150 points. I have used them a few times though. Their value is not as a screen unit though. They are the ultimate SC assassin's. Being that they can teleport (like so many other things in the list) it is easy to get a crossfire sniper situation set up against your opponents SC. I always found it fun to set it up as a distraction from a bigger play or to give time for other formations to do valuable stuff seeing as how necrons likely won't be going first. Make your opponent have to agonize over what to do. They are quite situational though as maybe about 40% of lists can field AT commanders and then yeah they are just an expensive scout screen. I might also consider an alternative making their weapons AP+5/AT+5 S, as it would still be fluffy with them being gauss weapons.
Quote:
For the rules:
The Nightscythe portal is very confusing.
What action does the Nightscythe declare in order to 'land'?
Once landed, is it still a flyer (immune to assaults and all the rest) or is it a ground vehicle of some sort- and if so, what sort?
Can the landed unit be 'broken' (important for units using the portal) or does it just ignore all of that?
My recent opponent, Norto, has recommended that it act just like a 1DC War Engine flyer. That's basically how we've been playing it, and it works just for added rules clarity.
Yes Norto has it right (essentially a DC 1 War Engine). They function the same as a landed transport aircraft (eg thunderhawk) except they are not considered the same formation as they are separate activations. So the scythe can support if in range but won't be subject to the engagement outcome like a thunderhawk would. Originally they scythe didn't have the limitation of not being able to fire it's weapons when landing but there was significant push back as it allowed you to prep the formation being assaulted with at least one BM. Yeah this is good but on the other side you are still using two activations to pull off the maneuver and have a chance of failing the second leaving your poor fliers in the open to be blown to bits. Let me know what you think (and your opponent).
I had a more detailed explanation in a previous version but I think I trimmed it too much. I am working on an updated list that has a similar layout to Elsario's latest squat release which will have a change log and more detailed rule section to address this kind of stuff. Necrons do have some complicated special rules. Always open to suggestions for clarification and better wording.
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