One of the big topics in 6mm sci-fi these days is that of skeletal robots, particularly the plastic sprue promised by Wargames Factory.  And it's no secret that I'm not fond of that development.  I have faith in John Bear Ross's designs, but I have no faith in Wargames Factory to physically produce them to the standard suggested by the renders.
The problem that's never far from my mind, and that I'm reminded of when I bring up the subject, is: what else is there?  E&C's repitition of that question on Warseer is what prompted me to start this log, of sorts.  So what else is there?  We know about E&C's expedition to Nottingham; DRM's Andrayada aren't hitting the spot, apparently; scraping chaos androids off ebay isn't feasible.  I put most stock in the Exodus Wars plans for Edenite skeletons, and hopefully if I do well enough here (and if Warmaster Nice doesn't mind me so blatantly horning in on his racket) I can, er, horn in on that racket.
So what am I doing here?  What's all the hot air about?  I'm going to sculpt skeletal robots, in 6mm, the old-fashioned way.  I'm going to direct the energy of my frantic disapproval so when people ask 'what else is there?' I can say 'this'.  It's probably the biggest reason I started sculpting minis.

Firstly: the design.  Some of you might remember these from eons ago, before I walked away from them like a terminal amnesiac.


Most of those details won't translate into 6mm, but that's okay.  I like to have the concept rounded out, regardless.  Although after a couple of years I think those concepts could be rounded out a little differently.  Here's the latest set of meandering scribbles, dated today; including a heavy(ier) weapons idea with 'hunchback' ammo hopper.  I admit I was influenced by cardboard cut-outs I saw in the cinema lobby last night.

Thoughts?  Opinions?  Thinner?  Bulkier?  Sleeker?  Industrial-er?  Anything?