EpiComms Rules Additions |
Markconz
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Post subject: EpiComms Rules Additions Posted: Mon Oct 31, 2005 9:43 pm |
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Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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Quote (zak @ 31 Oct. 2005 (17:09)) | The last two parts of the experimental rules are missing...pop ups and Sentry (garrison formations on overwatch).
Not that i relish going through them again , but could they also be added to the ones above.
| Well my group is using all the experimental rules from the vault, except that we are using a more recent pop-up rule, and we allow aircraft to begin the game on CAP.
The pop rule we are using is that origanally posted by Zak:
"A skimmer may pop-up to shoot -over- blocking terrain.
If the target is closer to the terrain piece than the skimmer then no LOS exists , thus the target may not be fired on.
If the skimmer is closer, or both are equidistant from the terrain piece, then there is a LOS.
Popping up in no way effects the distance that can be seen -into- a terrain piece."
Our group has used a version very close to this for many years, both for EpicA and Epic40k.
For more discussion on this see: http://www.specialist-games.com/forum/t ... PIC_ID=167
My suggestion for the first version of the Epicomms EpicA Rules Amendments is to take all the experimental rules from the vault, plus this more recent pop-up rule, and allow CAP for aircraft at game start similar to how garrisons are allowed to start on OW. I would also like to give some serious consideration to the issues regarding fearless units that have already been raised by a previous poster.
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CyberShadow
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Post subject: EpiComms Rules Additions Posted: Wed Nov 02, 2005 10:39 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9338 Location: Singapore
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