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EpiComms Rules Additions

 Post subject: EpiComms Rules Additions
PostPosted: Mon Oct 31, 2005 9:43 pm 
Purestrain
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Quote (zak @ 31 Oct. 2005 (17:09))
The last two parts of the experimental rules are missing...pop ups and Sentry (garrison formations on overwatch).

Not that i relish going through them again , but could they also be added to the ones above.
???

Well my group is using all the experimental rules from the vault, except that we are using a more recent pop-up rule, and we allow aircraft to begin the game on CAP.

The pop rule we are using is that origanally posted by Zak:

"A skimmer may pop-up to shoot -over- blocking terrain.

If the target is closer to the terrain piece than the skimmer then no LOS exists , thus the target may not be fired on.

If the skimmer is closer, or both are equidistant from the terrain piece, then there is a LOS.

Popping up in no way effects the distance that can be seen -into- a terrain piece."

Our group has used a version very close to this for many years, both for EpicA and Epic40k.

For more discussion on this see:
http://www.specialist-games.com/forum/t ... PIC_ID=167

My suggestion for the first version of the Epicomms EpicA Rules Amendments is to take all the experimental rules from the vault, plus this more recent pop-up rule, and allow CAP for aircraft at game start similar to how garrisons are allowed to start on OW. I would also like to give some serious consideration to the issues regarding fearless units that have already been raised by a previous poster.

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 Post subject: EpiComms Rules Additions
PostPosted: Wed Nov 02, 2005 10:39 pm 
Swarm Tyrant
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I am closing this thread as I have opened seperate topics for the issues raised.

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