Ginger wrote:
I suggested working on a ‘bottom’ up basis for IG, Eldar (and Tau?), so initial damage does not degrade the firepower of a titan, which only happens when the DC drops to the value of all weapons. And as it gets down to the last DC, the titan still has one weapon working, justifying the appropriate FF / CC values.
So if i understood it well is to lower the requirements for assault and weapons so it takes more damage to begin the degradation and so a very crippled Titan can do something. It seems way better for Eldar and Tau (and maybe Nids) but i would not recomend for the Imperium/Orks, as they are too big and tough and the reward to punch at them should happen soon.
Using Vaalsh PP's could be done by making the PP give two dices for assault and be half the DC in number, so the weapons begin to deteriorate at half DC but even at lower DC the Titan still has enough power to do something wortwhile.
Using a Warlock Titan as an example would be:
-Has 3 PP maximum.
-Current PPs are no bigger than actual DC.
-Each weapon system (not including auxiliary) needs 1 PP.
-Each PP gives two dices for assault.
For small WEs to avoid the pains of going with halfs and as they die quickly could be done as it is so they get crippled at the very beginning so at 1DC still have a wepon on, but again i think that remember and manage several to lots of small WEs will be a pain. Also, keeping track of the PPs and their effects on 6000 points of only DC6+ Titans already takes a fair bit, as even keep track of which has each weapons takes already, from my experience.