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Charge move rules question

 Post subject: Charge move rules question
PostPosted: Thu Sep 13, 2018 7:38 am 
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Hello folks.

Suppose we are talking about normal units (no war machines).

When performing a charge move, is it possible to have one charging unit getting in base-to-base contact with TWO enemy units?

Thanks in advance


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 Post subject: Re: Charge move rules question
PostPosted: Thu Sep 13, 2018 8:18 am 
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yes this is possible

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 Post subject: Re: Charge move rules question
PostPosted: Thu Sep 13, 2018 10:17 am 
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You'd have to enter their ZoCs at exactly the same time, as once you do so you're compelled to move directly towards the unit which is ZoCing you. In practice, this can be hard to accomplish, what with how units are arranged and where a unit is allowed to move.

Infiltrators, however, ignore ZoC so can do it with no problem at all. Just place them in base contact with two units and you're done.

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 Post subject: Re: Charge move rules question
PostPosted: Thu Sep 13, 2018 5:39 pm 
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Oh, thanks for the reply.

Let's walk another step: is it legal to move your unit (no infiltrators) in a non-straight way just to contact two units, as long as it finishes its move in contact with the first unit? (even if the second unit is more far).


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 Post subject: Re: Charge move rules question
PostPosted: Thu Sep 13, 2018 6:14 pm 
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Are you talking about pivoting the unit as it moves towards the closest enemy unit whose ZoC it is in? I would say no, as that pivoting counts as movement, and if you're not using that movement to move towards the enemy above then you're not adhering to the rules.

Generally, I would say that contacting two enemy units when you don't have infiltrator is a rare thing. Locally, we just say you can't do it just to keep the game moving.

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 Post subject: Re: Charge move rules question
PostPosted: Fri Sep 14, 2018 12:47 pm 
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Interesting, I see people do this A LOT at UK tournaments.

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 Post subject: Re: Charge move rules question
PostPosted: Sun Sep 16, 2018 12:35 am 
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Technically, a unit must stop moving when it arrives in B-to-B with an enemy unit. It is not permitted to move around that enemy to contact a second enemy. So, as Dave says, to conact two enemy units simultaneously, a unit must enter both ZoCs simultaneously which is both fiddly and time consuming.


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 Post subject: Re: Charge move rules question
PostPosted: Sat May 04, 2019 8:08 pm 
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I think it is not entirely clear that this works exactly like that with the current wording. Perhaps it should specify that you must go to the enemy unit by the shortest route. Where can i find that?

I found:
1.12.3: "A charging unit that enters a zone of control must
move into base contact with the nearest enemy whose zone of
control has been entered."


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 Post subject: Re: Charge move rules question
PostPosted: Sat May 04, 2019 11:16 pm 
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Ginger wrote:
Technically, a unit must stop moving when it arrives in B-to-B with an enemy unit. It is not permitted to move around that enemy to contact a second enemy. So, as Dave says, to conact two enemy units simultaneously, a unit must enter both ZoCs simultaneously which is both fiddly and time consuming.


All that is needed is for the charing unit to be ?exactly? between two target units in a line-ish and moving directly forward i think? Assuming you have a bit of room for turning within your charge range, there would be an angle at which this works and we can assume the exact middle would be somewhere along the charge line if there was enough move. You might say that on the table no two units are exactly lined up such that you enter ZoC simultaneously, but given a context where stands of little metal men slide down the faces of polystyrene hills rather than standing millimeter accurate, i don't find the below that unlikely within a small tolerance?

Gaunts charge jetbikes entering 2 ZOC simultaneously and entering BtB simultaneously – not exactly, but probably to the nearest mm that i can see?
Image
Think youd either need to say that in the real world no 2 stands would ever be so perfectly lined up that this could happen (so might as well just say it's impossible to hit 2 at once), or just accept a big of wiggle room. CC is at enough of a disadvantage over firefight already?

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 Post subject: Re: Charge move rules question
PostPosted: Tue May 14, 2019 9:34 am 
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Given that premeasuring is a thing in EA, you're always going to be able to find the point where the trooper can move into both ZoCs at the same time.

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