Ginger wrote:
Thanks Kyrt for adding a further 'curved ball' to the definitions.
I am not convinced that 3.13
entirely replaces 1.7.5. Indeed 3.1.3 states specifically that this is "an exception to the rule that transport vehicles may only carry units from their own formation", implying that it does not replace the next sentence in 1.7.5; "Transport vehicles can pick up and carry units as part of the transport vehicle’s move." This is why I am suggesting that this particular definition also applies to an air transport embarking troops as part of its approach move.
But that's just it, 3.1.3 is saying that war engines
don't "pick up and carry units as part of their own move". They pick up units by having the units move onto them as part of their own action. So clearly this part of 1.7.5
is overridden. You're then extrapolating further to assume "after landing, pick up units within 5cm" is the same as "pick up units by moving over them during the war engine's own [approach] move". Two bits of shaky logic there.
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Guys, the key question is, when does the air transport's move end?
- Does it end upon landing, or
- Does it end after the troops have been embarked?
I don't think it's relevant. The rules say that both the becoming a ground unit and embarking troops happen "after landing". Clearly they land after the approach move has already happened (and after the AA is resolved too - see below).
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Kyrt raises another point on the timing of when you become broken
Kyrt wrote:
I would also throw out there that the check for broken is also not necessarily made when people commonly do it:
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1.13.2 Becoming Broken
Check to see if a formation is broken after it receives any Blast markers (either from failing an Action test, shooting or winning an assault). Formations that lose an assault are automatically broken.
So "technically" an aircraft doesn't become broken at the moment it converts into a ground unit - only at the moment it receives another blast marker. I choose to ignore this though, as it is VERY wonky. As written a vampire that lands with 2 BM and wins an assault still wouldn't be broken.
That is not strictly correct.
Technically, the aircraft should complete it's approach move
*before* any AA is resolved, and there are elaborate definitions to describe which AA can shoot at that point (see 4.2.4). This suggests that the Transport has therefore landed before the effects of the AA are considered - but has it also picked up the troops?
It does mean that there
would be a check as the result of shooting either by AA or OW, which automatically lays a BM potentially breaking the attacking formation, thus preventing the assault from taking place. It also includes checking a formation that receives damage (and thus a BM) during the assault.
No, not for AA. I suggest you have another look at the rules, because they are explicit about that:
"Landing: Aircraft with a transport capability can land
after making their approach move and having being fired upon by any enemy flak. "
Make approach move, then resolve AA, then land. That ordering is explicit, clearly the aircraft is still in the air when shooting is resolved. As I say though, it does cause problems so I would generally choose to ignore it. Note that both OW and taking damage in assault can lay new BMs and thus cause the aircraft to break, but in the case of assault, you will note that it's not actually possible to make a difference for an aircraft, which is why my example of a vampire with 2BM winning an assault not being broken holds true - if it was getting a BM, it's because it took a point of damage, which would mean it was destroyed. Until there are disrupt AA weapons...