Ginger wrote:
However, I do not think we have addressed the timing of embarkation, which I still think it is very unclear either way. The air section on transporting units (4.2.5) refers to WE transports 3.1.3 which is not really helpful in this particular case. However these two sections override parts of the basic rules, and it has been a long established principle that these stand where not overridden or replaced (as in 1.7.5).
The embarkation happens before the assault takes place, from 4.2.5
Quote:
. After the aircraft has landed,
any units being transported may disembark and are placed
within 5cms of the transport aircraft (skimmers and units with
jump packs can be placed within 15cms, to represent them
dropping from the aircraft as it comes in to land).
Alternatively, the aircraft may pick up any friendly units within
5cms, assuming they will fit on board of course. After
embarking or disembarking any units, the aircraft may carry
out its ground attack. Note that the limitations that apply to
units disembarking from a war engine transport vehicle also
apply to units disembarking from an aircraft (ie, they can’t take
an action on the turn they disembark but can shoot with the
aircraft – see 3.1.3)
Quote:
In this case 1.7.5 says that the transport moves over the unit, picking it up as it moves which potentially makes this form of embarkation part of the transport's move. If we adopt this interpretation the embarkation happens first preventing the air transport from breaking, which would also be consistent with the quote on disembarking troops still being part of the assault formation.
The problem with that is 1.7.5 is about transport vehicles that are part of the formation already and carrying units from it's own formation. 3.1.3 covers WE transports and carrying units from a different formation.
According to 3.1.3 only troops that have disembarked are considered part of the WE Transports formation for the duration of its action.
From 3.1.3
Quote:
Formations that dismount in this way may not take an action in
the turn they dismount, but are allowed to either shoot or fight
in an assault if the war engine that was transporting it is able to
shoot or assault. in both cases, the war engine and the
transported units are treated as a single formation until the
shooting attack or assault has been resolved. The war engine
and the formation that disembarked are treated as being
separate formations once the war engine has completely
resolved its action.
Quote:
However if we deem it to be broken on landing, the transport cannot carry out its intended ground attack (shooting or assault) so I definitely think it only fair to allow the player to convert the ground assault to an airborne 'ground assault' (declaring that the LZ is too hot

).
I agree, with a reading of the rules, Flak attacks happen before landing and as technically a player should say "ground Attack" as an activation not "air assault" there should be no reason to fully abort the ground attack. In this situation the Air Transport should be allowed to just stay airborne and finish its "ground attack" with shooting.
Quote:
Either way, I definitely think the answer should form an FAQ.
certainly looks as though it needs one.