Tactical Command
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EPIC Fathomless Destruction [Fan made rule-extension]
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=69&t=28874
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Author:  Commissar Holt [ Tue Sep 20, 2016 7:58 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

RULES 3.2

-Steal Initiative is remvoed as a standalone rule, and got molded into below tweaks.
-Commander may either use Discipline re-roll, or increase initiative by 1 / turn. (for own formation only)
-Supreme commander may either use Discipline re-roll, or increase initiative by 1 / turn. (for any formation as an addition, for his own it's counts double)

Note that EPIC FD rules allows for different Initiative values within the army, that may restrict which formations may go first (instead of concluding with the whole army / not at all option). This may be extended to teamplay, where different allies try to work together.

ALL ARMIES INITIATIVE RATING REWORKED

Crowd armies 1
Elite armies 2 (except Necron 1)
Daemons 0

ORK ARMY

-Boost rule change

ELDAR ARMY

-Autarch become a killer machine

SPACE MARINES and CHAOS SPACE MARINES ARMY

-Assault terminator characters might synchronized with their wargear. Their extra attack become titankiller aswell.

ELDAR LIST

-Might of the Craftworld boosts Aspect Warriors with ancient armors and wargear

ALL LISTS

-Fixing HQ Primary choices

Author:  Commissar Holt [ Wed Oct 05, 2016 5:56 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

RULES 3.3 is really a one step change, but a big one.

-Blast marker system overhaul (switching from free blast marker cuz of coming under fire to something else ;) )
--Barrage table
--addition: Blast Marker
--Sustained Fire: may opt for blasting shot
--Overwatch kill zone: may opt for blasting shot
--Split Fire: the blasting effect is split logically
--Spacecraft: orbital bombardment

LISTS

Crowd army troop primaries increased for internal balance
Marines and Chaos Marines gained an elite troop number increase primary option
Marines and Chaos Marines drop options altered for internal balance

Author:  Commissar Holt [ Thu Oct 06, 2016 5:45 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

RULES 3.4 The usual quick strike... I really think of these right after release dammit

-Tunneler rule tweaked
-Commander rule tweaked
-Stealing Initiative returned
-Factions initiative value removed
-Game starter is simply a 1D6 (to decide) and then switches side each turn automatically.

DARK ELDAR LIST

-Warrior Coterie Kabalite Warrior primary increased

ELDAR LIST

-Well... rangers are best at hiding... they weren't even seen in the list, until now...
-Attachment options spiced up
-Wraith Guard formation tweaked

ELDAR ARMY

-Invulnerable save built in for all aspect warriors to reflect their highly advanced psychicly enhanced armour

SPACE MARINE and CHAOS SPACE MARINE ARMY

-Tacticals and Chaos Marines primary weapon got fixed abilities

TYRANID ARMY

-Bio Titans gained Bio-Reactive Harness to stand a chanche against other factions Towering War Engines!

DARK ELDAR ARMY

-Shadowfield become stronger (no weakspot and stackable)

Author:  Commissar Holt [ Sat Oct 15, 2016 1:01 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

RULES 3.5 Cleanup, rewriting texts, fixing typos, and some long awaited ideas, some new stuff

-Overwatching garrison formation limit reduced from 3 to 2. (it was powering defensive play too much)
-Minefield highlighted
-Barrage shooting value changed from AP5+/AT5+ ---> AP4+/AT5+
-Chaos Undivided: Each Greater Daemon summoning forces bargain roll.
-Hide highlighted (temporal, limited infiltrator) as deployment bonus, and can be gained with regroup action (not from reaction!)

IMPERIAL AND TRAITOR GUARD LIST

-Rewised Artillery formations, primaries and secondaries

DARK ELDAR LIST

-Incubi got seperated from Kabalite Coterie, and become support

TYRANID LIST

-Tyranid artillery pieces got rewised
-Subterrain and Entagling swarm numbers fixed
-Horde swarm warrior primary changed from 3 --> 4

ALL ARMIES AND LISTS

-Aircraft formations gained wing commanders
-Towering War Engines gained primary attachments for variety
-Minefield added as support and may be developed by additional attachments

Author:  Commissar Holt [ Tue Nov 22, 2016 6:58 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

A major testing battle juiced up the events! It helped me to adjust the rulebook (3.6), and made me clear that many of these ideas are truly working in action and actually not that complicated as I thought first time.

Army statistics got reshaped in almost every faction. It may see further tailoring, by each battle, but it also seems to get closer to what it need to be.

All these good news cannot be told with the army list. The testing showed it may look fine at first, but it had core flaws which I'm not satisfied with. For now I removed it, but you can find some notes in the rulebook, telegraphing the new idea.
This will take more time the set up the basics. We will definietly hit 2017 when things getting going with army lists. But don't worry! The Commissar is on the job.

Author:  Commissar Holt [ Sun Jul 09, 2017 2:44 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

As promised. The war is here! The war is yours! The destruction is unfathomable!

Lots of stuff in rules (3.9)
Lots of tweaks in the armies
New army list design core is up!

Author:  Commissar Holt [ Fri Jul 28, 2017 7:10 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

Since last update (2017.07.09), an interesting whirl of testing and working began, that accelerated a progress toward final completion.

More and more rules got revised, fine tuned for fun and smooth gameplay. (4.1)
Same goes for the unit stats and faction specific abilites, rules. Check out your favorite army!

The army list design took another core switch (hopefully last time) with crazy free form creating system!

The first thing is; every formation can be selected, there is almost no limitation, apart from point cost. [some unit upgrades as still there for certain formations, but it's not set in stone)
Second; multiple formations may be added together, basicaly every kind of mix is available, if they can move together. For discipline value, take the worst. (a team is as slow as it's slowest part...)
Third: Even a single formation units may be split into any part, however this way they must be attached to another formation.

That may lead to spamming, but so far the experience is: it's strategically not benefical, compared to mixed armies. So that solve itself.

Another part of army creating is the Command Structure. Here you can patch up your army with buffs, namely characters, advancing commander level, advancing notorious formation level, boosting psychic powers (logically it only works if you play with the optional rule of using Psychic Cards), choosing strategy methods etc.

For future maybe (maybe... ) this section could receive some sub faction specific extras, but that's not main goal.

The writings here are really fresh today, so expect some typos, bugs (I just cleared them in almost every page, how many are out there damm! )

Enjoy!

[Link to destruction is found in first post ;) ]

EDIT: Upgrades are ended up as seperate formation, and it is up to the players taste to bring them as is, or split and attach them to other formations, or completely merge the whole formation with another for highest boost.

Author:  Commissar Holt [ Sun Apr 08, 2018 5:46 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

2018 report: Going forward as was planned before.

[Hungarian version]
-Rulebook completed [interestingly there were many new changes compared to the last posted english version]
-Unit stats completed
-Army lists completed
-Print friendly unit stats and army lists, next step
-Retaining active polishing, if anything comes up

[English version]
-will take some time, but may speed it up, if there are more interest at this thread or in PM.
-beacuse of the many changes to the latest uploaded version I removed it from drops, and even changed the project name: Epic: Alight. This is the finished version in hungarian.

Author:  Commissar Holt [ Sun Apr 14, 2019 1:15 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

2019 - Report

The hungarian version is complete, fun, tested and even translated.

https://drive.google.com/open?id=0B9dL4 ... 2xLRHdzSUk

Although my personal life has been highly changed, and I sold my IG army to somewhere in America through ebay... I still hold Epic as something dear to me, and is open to translate this work to english.
For this task, the only requirement is that someone writes to me, either in this thread or in PM, meaning there is at least 1 living person out there interested in a modernized, tactically more depth, epic armageddon, retaining the original Epic feeling, yet having more unit options, and a lot more flexibility on player decisions from army creation to the point of engagement.

-It's your choice!
Commissar out!
+++

Author:  hortus [ Thu Jun 20, 2019 8:59 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

Hello Comissar Holt,
I have an old version of your work, but I would really like to test your last version, can you send it to me? oh, and do you have a printable format for the army list?
thanks!!!
hortus

Author:  Commissar Holt [ Sun Jun 30, 2019 9:04 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

hortus wrote:
Hello Comissar Holt,
I have an old version of your work, but I would really like to test your last version, can you send it to me? oh, and do you have a printable format for the army list?
thanks!!!
hortus


Hello, Hortus!

The google drive link which I shared in the previous or the first post is still active with the latest version. Howerer it's written in hungarian and is not print friendly. Currently Im off city, where my PC resides in the family home. It will take plenty of time for my return or to use someone else machine to finish the job. (translating and formatting) Perhaps late autumn or winter.
When it's done, you will be notified!

Thank you for the interest in my work!

Author:  Commissar Holt [ Tue Sep 17, 2019 4:26 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

It is done.
Latest version, print friendly, in English.

For the Emperor!

https://drive.google.com/open?id=0B9dL4 ... 2xLRHdzSUk

Author:  Commissar Holt [ Tue Dec 17, 2019 3:06 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

For an upcoming test battle, looked through my work and increased readability (typos, errors, missing stuff). Rules have not been changed.

Author:  Commissar Holt [ Fri May 01, 2020 5:25 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

Added some new interesting rules, tweaked unit types to get more differences between them. (namely artillery and aircraft i.e. units having long range) Tyranids received love.

-Characters receive experience points during battle, which can be used to boost their abilites, re-roll their personal attacks and invu saves!
-Aircraft became more of a threat against AV and WE units!
-Artillery gained the option to fire from off-board, based on the already implemented ground reinforcements rule.
-Pioneer units can be used to flank enemy positions in assault, gaining the upperhand. (a little boost to their meta)
-Orbital Bombardment and Strike become more dreadful.
-Tyranids swarming is dramatically enchanced! (to a level, that they are actually matching their fame.)

Author:  Commissar Holt [ Tue May 26, 2020 8:25 pm ]
Post subject:  Re: EPIC Fathomless Destruction [Fan made rule-extension]

A little patchup have been made for the latest update + some minor wording corrections.

-Pioneer ability rearranged for every faction, due to it's assault buff.
-War Engines gained a large distinction from other units. They cannot break! Though blast markers still affect them, and could lessen their firepower, yet the WE would remain a beast of the battlefield as their name suggest!
-Spotting became easier for every unit type, except infantry. LV 10 cm, AV 20 cm, WE 30 cm. This a general ability that not requires scout.

To shed some light on my vision of Epic Alight, the following is the goal which I try to achieve:
Crowd army units represent more soldiers and vehicles than the real models. Like IG infantry of 5 models means a 50 men platoon. A single chimera means 5-6 pieces. The stats reflects the overall capabilites of such numbers.
Elite army units however, represent exactly the number of soldiers and vehicles. Like SM infantry of 3-4-5 models means really that many Space Marines!
Same goes for War Engines of every faction! They are extremly heavy, large, individual to just be their own.

From the perspective of the battlefield commander (the player) I went forward to both maximize the opportunities of the board usage [freely deploying in garrison, deployment zone which can be tailored and more.] and also an overall frontline feeling to get more interaction from / with the outside of the board!
[supply lines, off board artillery, ground reinforcements... also aircaft and spacecraft but they were part of the original game too.]

For factions and army lists, I just let it really flexible as is. The player can come up with almost every kind of builds, with very few limitations. Every army have their own way to deal with any kind of unit type, gain special entry (like dropping for aircaft or spacecraft, or having tunnelers, teleporters), gain speed, armor, firepower, assault specialist, scouts, etc.
Currently the game lacks sub-factions and unique units. As of now they look more like a standardized army codexes.
For the future I have a plan to include some deep lore, and more interesting stuff, rules and units to each and every faction.
Like Inquisiton, Harlequins, Exodite Eldar, Pariahs for Necrons, Genestealers for Tyranids, some fancy gits for Orks, more bizarre beasts and machines for Dark Eldar, etc.
I just have to figure out, how well would they fit in the overall balance. Probably everyone would get some relic points that could be spent on these, or choose to spend it as a std. army point. Idk yet.

The competitive scene seems okay. A generalist army (bit of everything) is needed, and not found any nobrainer spam that would beat it.

Technically the game runs smooth and did not get slower, although the larger tactical options can take up more thinking and measuring time.

Yet the Epic Armageddon style of gaming remains still. Constant action - reaction. Manouvering, shooting, assault preparation and brutal clashes, then some bunch of units marching out of nowhere to seize victory at the end.

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