Here's the thread. I feel like I should do some sort of Hunger Games/Gladiator intro with some sort of Katniss/fire/flame-war reference, but nothing is coming to me.
Please try to keep this as a general discussion. I know the Krieg army list precipitated a lot of this discussion and is viewed as a particular source of problems. However, these situations will apply to Ork Forts, intermingled formations, a WE that is attacked in FF even though there are screening units in front of it, and so on. We need to come up with solid, general answers that treat formations as farily as possible across the board.
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Q: Can units countercharge over friendly units? A: Countercharging units follow the normal movement rules with respect to that. Armored vehicles can move over friendly infantry, an intermingled Warhound titan could step over friendly AVs and so on.
Q: The countercharge rules say you must countercharge directly towards the nearest enemy unit. What happens if the direct path to that unit is blocked by impassable terrain or friendly units? A: A countercharging unit may move around impassable terrain and friendly units, as long as it is attempting to take the shortest possible path to an enemy unit. Note, this should be kept in the spirit of the "closest enemy" rule and not applied loosely in an attempt to bypass nearby enemies.
Q: If a war engine can move over friendly units, that means it can move past friendly units to barge the enemy, correct? A: Yes.
Q: What happens if a war engine can only move part of the way over a friendly unit? Can the friendly unit be "barged" out of the way like an enemy unit? A: No. The war engine has to move according to the movement rules. If it cannot completely cross the friendly unit for any reason, it is prevented from taking the move.
Q: If, during a countercharge, my war engine barges an enemy unit in base contact with a friendly unit, what happens? Is the enemy unit barged out of base contact? Is the friendly unit dragged along (effectively "barged" as well)? A: Since countercharge distance is limited, war engine models are quite large and the WE must abide by all the normal countercharge restrictions (countercharge the nearest enemy, base contact if they enter ZoC, must completely cross any allied units, etc.) the chances of this being a legal move is very small. In most cases, there will not be enough distance for the WE to barge the enemy to an extent that would really cause problems (e.g a Warhound titan with a 10cm countercharge and a 40mm base could cross only 6cm of combined distance and unit size, so even if everyone was in base contact, the amount of movement caused would be minimal).
However, if it happens, the units remain in base contact and all units are shifted as little as possible to make that happen.
1) Move the War Engine, ensuring the entire move is legal. Only enemy units count for stopping the WE's ability to barge. 2) Place the enemy unit per the barging rules, as close to its original position as possible and back into base contact if possible. 3) Adjust the friendly unit's position the minimum amount needed to maintain base contact with the enemy unit that was barged.
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Obviously, the last FAQ is going to be the most controversial. I think it will be fine, even though it might jiggle some friendly units around. Any wonkiness should be minimal. For example, the absolute largest shift I can think of is this...
Warhound Friendly>Enemy (both on 20mm bases)
Touching on corners, the Warhound would have to move about 5cm for its base to cross the Friendly completely (40mm square, on a slight angle), plus 2cm to cross the enemy unit before before the Enemy unit has to move. That's 3cm of "drag", some of which could be absorbed by rotating the stands so the corners touched, leaving about a 2cm shift for the friendly. And, of course, if either of the infantry units were on long bases, simply rotating them would allow them to touch and leave them more or less in place.
If you had a ton of units crammed into the space (like with Krieg), you might end up having to do a bunch of small shifts to maintain base contact, possibly even pushing some of the friendly units backwards to make room for enemy units that were barged behind the WE. As long as the WE move is legal, though, that should remain minimal.
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Edit: Cleaned up last FAQ. Edit: Added the impassable terrain/countercharge FAQ.
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