Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 28 posts ]  Go to page 1, 2  Next

Fearless?

 Post subject: Fearless?
PostPosted: Thu Jul 22, 2010 9:39 am 
Brood Brother
Brood Brother

Joined: Wed Jun 30, 2010 5:00 am
Posts: 96
Location: Southern Maryland USA
I need some clearification on fearless.

- Do you allocate hits to them during the losing of an assault and they ignore them or do they not get allocated them at all?

- When/Or if they fall back, I know they can sit still and be fine in enemy ZOC, but if they decide to fall back, can they end in another formations ZOC? Doesn't seem like they can because the are making a move action at that point and can't enter during a move action.

doesn't really seem that great of an ability if it doesn't go acrossed the formation. Maybe if it was a ZOC type area effect it might be better.

What is the rules on fearless.

Thanks in advance.


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 9:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
rasputindarksyde wrote:
I need some clearification on fearless.

- Do you allocate hits to them during the losing of an assault and they ignore them or do they not get allocated them at all?


No allocation at all. This makes more sense when you have Fearless and non fearless units in a formation. Inevitably, you will lose all your non-fearless units before your fearless guys.


Quote:
- When/Or if they fall back, I know they can sit still and be fine in enemy ZOC, but if they decide to fall back, can they end in another formations ZOC? Doesn't seem like they can because the are making a move action at that point and can't enter during a move action.


If they move, they only then have to stay 5cm away from an enemy unit. Other than that, they can remain in ZoC (scouts for instance)


Quote:
doesn't really seem that great of an ability if it doesn't go acrossed the formation. Maybe if it was a ZOC type area effect it might be better.


Fearless is probably the best and most broken skill in the game. I use it especially with broken Fearless units to run and cover blitz or other objectives. Otherwise I use it to block other units or force them to move or charge (by standing there after losing an assault). Fearless not only breaks the elegant mechanics of Epic:A, it smahes them into little fragments. The worst thing that you will ever come across in Epic:A is a large formation of Fearless units. If that happens, be prepared for an unpleasant game.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 9:57 am 
Brood Brother
Brood Brother

Joined: Wed Jun 30, 2010 5:00 am
Posts: 96
Location: Southern Maryland USA
well thanks clears up some things.

The only thing that I know has multiple units of fearless are nids, and yes I have seen that. That is kinda what brought me about asking the question. My friend wanted to move with a fall back into another formation. I didn't think he could do that.

But does one commisar really make that fearless rule that good, I do understand in the multiple units being nasty, but just a simple commisar? really?


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 10:03 am 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
A commissar is normally annoying no more. If you play against armies with increased numbers of fearless units you just need a slightly different approach to playing against them IMO.


Top
 Profile  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 10:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
rasputindarksyde wrote:
But does one commisar really make that fearless rule that good, I do understand in the multiple units being nasty, but just a simple commisar? really?


Single units being Fearless are not usually an issue.

In fact, if Fearless was a character only ability, you would have my vote for president :)

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 10:09 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
frogbear wrote:
Otherwise I use it to block other units or force them to move or charge (by standing there after losing an assault).


If this is causing problems for opponents why don't they just use their consolidation move to back away from the fearless troops instead of staying in their Zone of Control after winning the assault.

During testing of the Epic-uk chaos lists, I found it very easy to crossfire fearless troops left in Base to Base/Zone of Control or to engage them with another formation and automatically draw in the troops left in Base to Base.


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 10:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
dptdexys wrote:
If this is causing problems for opponents why don't they just use their consolidation move to back away from the fearless troops instead of staying in their Zone of Control after winning the assault.


Yes. It lessens the effect, however they do remain a thorn in the opponent's side. Try getting rid of a formation of broken Fearless terminators.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 11:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
frogbear wrote:
dptdexys wrote:
If this is causing problems for opponents why don't they just use their consolidation move to back away from the fearless troops instead of staying in their Zone of Control after winning the assault.


Yes. It lessens the effect, however they do remain a thorn in the opponent's side. Try getting rid of a formation of broken Fearless terminators.


But you don't have to get rid of them to win the game or enjoy it.

I think that's where I and others have trouble understanding how they are spoiling games, it's no different to broken Titans etc.

If players are stringing them out to block paths when they are broken try putting the centre of the fearless formation in your Zone of control (using scouts ) so if they do rally (on their next activation) they then have to move out of the ZoC by the quickest route (if they fail there activation test) and are usually partly destroyed for being out of coherency (although hard to get right you'll find players aren't so quick to try this when it's costing them half of their expensive troops from a formation).


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 2:57 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
Seems like a bit of a gamble dptdexys.

Since the "recently rallied fearless guys" could also engage your scouts, if they are a 1+ init formation then they are going to succeed on a 2 most likely (BMs, not retaining). So a 1/6 chance that you kill some via coherency and 5/6 that your scouts get engaged.

Or am I missing another part of the tactic?


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 3:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
clausewitz wrote:
Seems like a bit of a gamble dptdexys.

Since the "recently rallied fearless guys" could also engage your scouts, if they are a 1+ init formation then they are going to succeed on a 2 most likely (BMs, not retaining). So a 1/6 chance that you kill some via coherency and 5/6 that your scouts get engaged.

Or am I missing another part of the tactic?


It almost forces an engage from a newly rallied formation, stops objective grabs by them and usually means they are re-broken.
usually -1 or 2 for BM's.
Not all fearless troops are great in assaults.
Not all scouts are bad in assaults.
using skimmers can negate Cc specialists.
good positioning can negate good FF troops etc.


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 3:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
The tactic of using broken Fearless formations to block off areas or frustrate an opponent has not failed me yet.

I play assault forces so they hit back pretty hard if you are in close proximity. I am not saying that they are game winners, but they do take the rules to an area that would otherwise have restrictions.

We have been through all this before. All I can speak of is from my own experience (rather than theory) using the tactic and having it used against me (20+ World Eater games, and a few Emperor's Children games).

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 5:22 pm 
Brood Brother
Brood Brother

Joined: Wed Jun 30, 2010 5:00 am
Posts: 96
Location: Southern Maryland USA
I understand what all of you are saying, But what army has more then one fearless unit in its formation other then nids?

Ok I have another question. A formation of guard that has become broken lets say from an assault. They lost by enough to kill everyone but the commisar. He is fearless, doe he get a BM for being broken? I kkow he doesn't die but should he get the BM? Should fearless units even get broken? If you ask me that is what fearless means unbreakable. ??????

I think the only real good reason for fearless is when you have multiple fearless unit in the formation. If not they are pretty much useless. They are dead allready they are just to stupid to realise it.


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 5:28 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
No, he now has more BM's than units so is broken. They can attempt to rally in the end phase, but if they fail they remain broken as per other formations.

Fearless does not stop a unit or formation from being broken, it just removes the blast marker effects of being broken.

And as to lists with multiple fearless units you are looking at Chaos Space Marine cult lists and Iyanden. Sure others can add to the list.


Top
 Profile  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 5:41 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
Quote:
I think the only real good reason for fearless is when you have multiple fearless unit in the formation. If not they are pretty much useless. They are dead allready they are just to stupid to realise it.


The last surviving unit from an IG formation (i.e. the one with the commisar) gains several benefits from Fearless.

1. He doesn't just die as result of the rest of the formation getting crushed in an assault.
2. When broken he can't be killed off by the simple application of a BM.
3. He can remain closer to enemy formation, potentially getting in the way of where they want to move.

This has knock-on effects.
1. He can rally, and even though its just one unit the enemy must still use a whole activation to remove him.
2. As a commisar he is also inspiring, so he has a chance of doing damage by assaulting (he rallies with no BMs, so you could have +3 from inspiring and BMs). As long as he survives the enemy attacks (which you minimise by clipping) that one unit could break a formation.
3. That one unit rallying could prevent "They Shall Not Pass" from falling to the opponent.

Edit: Perhaps the worst "annoying" Fearless formation is the LatD Plague Zombies. Cheap, teleport(infestation) and numbers to keep them around.


Top
 Profile Send private message  
 
 Post subject: Re: Fearless?
PostPosted: Thu Jul 22, 2010 5:45 pm 
Brood Brother
Brood Brother

Joined: Wed Jun 30, 2010 5:00 am
Posts: 96
Location: Southern Maryland USA
Mephiston wrote:
No, he now has more BM's than units so is broken. They can attempt to rally in the end phase, but if they fail they remain broken as per other formations.

Fearless does not stop a unit or formation from being broken, it just removes the blast marker effects of being broken.

And as to lists with multiple fearless units you are looking at Chaos Space Marine cult lists and Iyanden. Sure others can add to the list.


I know it doesn't stop it from being broken, I was saying that fearless should stop it from being broken by the definition of the word. Yes by the rules I understand ( at least now) what it is. lol

Ok so all of chaos is fearless, don't you think that is a bit to powerful? or is it just some parts of chaos? I don't know I think that could get to be annoying to deal with if the whole army is fearless. You better kill them the first round of combat then.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 28 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net