(Tiny-Tim @ Aug. 22 2007,08:54)
QUOTE
Looks like we might have to have a few more threads about Orks then.
SF changes
WB - 200/375/550 (No prob with Normal Band as not effect as others
OR - 150/225/325 (but change not really needed)
Are Mekboy Speedas being used?
Ferals
Junkatrukk - does not need +1 Grot on transport capacity. Need to discuss firing from this as well.
Orkeosaurus - Why increase in cost? They are difficult enough to use anyway as most opponents play corner to corner against Ferals now.
Orks
Dropping Flakwagons from BB's is not a good idea. Number of FBs will go up.
Battle & Gunfortresses are not cost effective and die too easily.
I think we're about to the point of starting a dedicated Ork section.
I don't know if anyone else has noticed, but the point progressions for Ork formations are consistent. It would be nice to keep them the same for the sake of consistency rather than customizing them by every formation. Obviously, that's assuming it doesn't negatively impact balance. The progressions are:
125/225/325
150/250/350
200/350/500
225/400/575 (proposed)
275/500/700
The only exception to these numbers is the Outriders, which everyone seems to agree are a bit off anyway.
The last one is from the Freeks' Fortress Mob and it breaks the pattern. It should be 275/500/725 to fit with the others. Of course, I think the Fortress Mob is overpriced anyway, so perhaps 250/450/650 would be something to consider, or 275/475/675.
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CS: Since we seem to be closing in on a core rule set that matches consensus opinion (to the extent that is possible), it seems that more detailed army list reviews would be the next project. Would you set up an Ork section to discuss the core, Freeks, Ferals, and the developmental lists when you have a chance?