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Campaign system for discussion.

 Post subject: Campaign system for discussion.
PostPosted: Sat Dec 16, 2006 2:25 pm 
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Hey ya'll.

A few of us round my way might be starting a complex BFG / Epic map campaign in a little while (A month or so).

I've written up a campaign system that hopefully should cater to all possibilities.

At first glance it may look pretty complex, but we're going to have a big campaign map with magnetic planet / fleet counters etc, and a computer on hand to show the state of each planet's simple economy.

Anyways, has anyone got any comments?

Epic / BFG Campaign System


The map grid will be a 15x15 Hexagon map (Though the majority of Hexes will simply be empty space, literally).

I'm expecting the campaign to take quite a few months to complete, but at the end someone will be crowned victor of a random unnamed sector... cool huh?

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 Post subject: Campaign system for discussion.
PostPosted: Sat Dec 16, 2006 5:23 pm 
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Looks like fun

I think it will require a very dedicated group of players to get very far into and actually determine a victor.

I have an idea of creating a campaign system that is centered on two opposing forces (Imperium vs Chaos or Tau vs Ork or Imperium vs Tau, etc) that takes roughly a continent or half a continent and makes it a warzone.  Alot of the game would revolve around assigning units to move, defend, attack zones and within those zones have a number of objectives that is required to control the zone.
The zone may be a river valley, so a key to controlling the zone is capturing a bridge to cross the river, the zone has a main road that has 3 fortified settlements along it, securing the settlements becomes key.
Only problem is I need to come up with how to generate all the important stuff.

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 Post subject: Campaign system for discussion.
PostPosted: Sat Dec 16, 2006 5:27 pm 
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I think it will require a very dedicated group of players to get very far into and actually determine a victor.


Oh we're a dedicated enough bunch... we play Epic after all...  :D


We'll probably game once per week (Once I move into my new house and get the place painted), and there'll probably be an appointed 'newsletter' writer or some such.

Should be fun if it works anyway.

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 Post subject: Campaign system for discussion.
PostPosted: Sat Dec 16, 2006 5:56 pm 
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It will be interesting to follow.

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 Post subject: Campaign system for discussion.
PostPosted: Mon Dec 18, 2006 7:23 am 
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(Evil and Chaos @ Dec. 16 2006,18:27)
QUOTE
We'll probably game once per week (Once I move into my new house and get the place painted), and there'll probably be an appointed 'newsletter' writer or some such.

I assume our local correspondent Evil&Chaos will be posting us a copy?  :;):

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 Post subject: Campaign system for discussion.
PostPosted: Mon Dec 18, 2006 1:03 pm 
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It might not be me writing up the newsletter, but it would be rather cool if everything was written from the point of view of a war corispondent :)

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 Post subject: Campaign system for discussion.
PostPosted: Tue Dec 19, 2006 8:27 am 
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...And now in Imperial Tribune our war correspondent gives the latest report from [Deleted by Inquisition]. Our brave boys from [Deleted by Adeptus Censorum] have [Deleted (order frrom General Staff)]. [Deleted (order from Lord Solar)] commmented [Deleted by Commissariat].  

We will be giving more details after opur new correspondent gets into area as his predecessor was executed for [Deleted by Inquisition]. :p

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 Post subject: Campaign system for discussion.
PostPosted: Tue Dec 19, 2006 12:45 pm 
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Looking forward to following along.  :)


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