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			Introducing new players | 
		
	
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				Heretic
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					 Post subject: Introducing new players  Posted: Mon Sep 18, 2006 11:36 am   | 
				 
				 
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					 Joined: Sat Sep 09, 2006 3:03 pm Posts: 32 Location: UK
				
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						 I'm happy to report I've managed to hook two new players on Epic, I've played through the training scenarios from the rulebook with both of them and now they're after a proper game. What do you think is a good size force for a starter game? I was thinking 1,000 - 2,000 as I still have nightmares about my introduction to the game. My friend laid out 5,500 points of Imperial Guard for me and wished me good luck! 
  I can pretty much lend them any race though one has already shelled out for a pretty nice ork army, I was thinking space marine v orks is probably a good introduction. What do you think? 
					
  
						
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				Morg
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					 Post subject: Introducing new players  Posted: Mon Sep 18, 2006 11:43 am   | 
				 
				 
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					 Joined: Tue Nov 15, 2005 4:33 pm Posts: 193 Location: Ireland
				
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						 I would definitely go for something in between 2k and 3k as this provides enough troops to give you the feeling of a real battle. 
  Best armies would be IG vs. Orks. Only use the SM if one player insists but make it clear to him that they are a very unforgiving race to play if you fumble anything. 
					
						 _________________ Generosity rules where 6mm soldiers are concerned. -- Looking for players near Dublin - get in touch with me! 
					
  
						
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				CAL001
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					 Post subject: Introducing new players  Posted: Mon Sep 18, 2006 12:18 pm   | 
				 
				 
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					 Joined: Sat Nov 26, 2005 12:54 am Posts: 1927 Location: Australia
				
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						 I agree with Morg, 2-3K and concentrate on the core armies. This removes any confusion that can come from using the more complicated list. 2K is a good start,enough to play with most list options and you can get multiple games in. I would leave out WE and Aircraft until they have the hang of the ground war. I recomend that if they want to see marines in action, it is probably better if you play them and show them how marines work best. Let them play each army a number of times and they will pick one that suits their gaming style. 
  I think I have a candidate in ?my nephew, he is only 13, but has picked up some LOTR stuff and started painting it. I might see if he is interested in Epic, he was looking over my shoulder on Saturday whilst I was painting. I can furbish him with a good force, and it also makes it easy to buy him birthday and christmas presents.
  Cheers CAL
 
 
 
  
					
  
						
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				Dwarf Supreme
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					 Post subject: Introducing new players  Posted: Mon Sep 18, 2006 4:59 pm   | 
				 
				 
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					 Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
				
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						 Congrats, Heretic. I'm always glad to here about new recruits. 
  Limiting the number of points is a good idea, as you mentioned, but the training scenarios are also good if you want them to get a better handle on some of the more complex rules, like Aerospace operations, for example. 
					
						 _________________ "I don't believe in destiny or the guiding hand of fate." N. Peart 
					
  
						
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				nealhunt
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					 Post subject: Introducing new players  Posted: Mon Sep 18, 2006 5:43 pm   | 
				 
				 
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					| Purestrain | 
				 
			
				
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					 Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
				
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						 It really depends on the players.  If they are seasoned wargamers, then I'd probably go with 2000-2500.  Less experienced would start with lower numbers.
  For relative newbies I think the training scenarios in the rulebook are good and playing several in multiple succession is easily within the scope of one night.  In the past I've played a couple of them then jumped into a 1500 point game and that seemed to work well.
  Regardless, I'd start any new person with Orks or IG.  Fewer special rules to track and relatively straightforward tactics make for a good first game. 
					
						 _________________ Neal 
					
  
						
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				Heretic
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					 Post subject: Introducing new players  Posted: Mon Sep 18, 2006 6:11 pm   | 
				 
				 
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					 Joined: Sat Sep 09, 2006 3:03 pm Posts: 32 Location: UK
				
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						 Cheers for the replies, I'll definitely leave out aerospace and have limited war engines for the first game. IG is a great idea, I'd forgotten how frustrating SM can  be when things go wrong! 
					
  
						
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				Evil and Chaos
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					 Post subject: Introducing new players  Posted: Tue Sep 19, 2006 10:36 am   | 
				 
				 
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					 Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
				
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						 For training new people I do the following:
  -Both sides Marines. -2000 points. -Both sides get a single Warhound. - Only three objectives on the table (Instead of 6), and the victory condition is simply 'best of three'.
  Seems to go quite well. 
					
						
					
  
						
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				iblisdrax
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					 Post subject: Introducing new players  Posted: Tue Sep 19, 2006 12:23 pm   | 
				 
				 
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					 Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
				
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						 Yarr!  Tis good to see more scurvy dogs board the ship!  Better a pirate than a landlubber any day, says I.
 
  Arrrrrrrrrrrrrrrrrrrrrrrr!
 
  ib 
					
						 _________________ "Have Leman Reuss, will travel"
  "Hallo. My name is Indigo Montoya. You killed my father prepare to die!" 
					
  
						
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			 Page 1 of 1
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			 [ 9 posts ]  | 
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