Kyrt wrote:
(...) Impossible to balance it and that's the problem I think.
This is the usual answer But i don't see why it would evidently be so.
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For example with dark angels, it's perfectly possible to represent dark angels in the codex list, it just is categorically "worse" as a result.
That is the issue. You should be able to represent it without being inferior balance wise.
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As such, I do find your examples curious. Marines are the one race where I think only the one list is actually needed. It has a very flexible structure with no core and support requirements, so you can do:
air assault
drop from orbit
ground pounders
fast attack heavy (white scars, ravenwing)
armoured force
assault themed
company themed (e.g. scout company, 1st company terminators)
defensive siege (omit thunderhawks, put some bunker terrain on the table)
offensive siege (pick vindicators)
You can build all these, but most of them won't be very efficient.
For example, the cost of the rhinos is included in the formations, and thunderhawks are priced accordingly. This is bad design, as it makes entrenched infantry poorer and thunderhawk better without any really good reason.
It is even a common argument in list threads that "this list is balanced toward THIS PLAYSTYLE, if you want to play differently, you should use list X". And just check the thread with people asking advices concerning their army build to see just how similar all the end products look.
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The main reason to have variant army lists for marines seems to be because a few chapter-specific units are missing, most of which didn't even exist in 40K until, like, 4th edition. For the most part these are pretty insignificant at the Epic scale IMO. You can make a dark angel army by choosing to omit titans and air and picking more bikes and speeders. Even if we absolutely must include furioso dreadnoughts in the list, it could be done through a "perk" system, e.g. if you select blood angels you can pick baal predators, but assault marines get some negative special rule (death company) and you must pick at least 1. For me it's really no big deal that one particular build of marines (e.g. the dark angel build) is not as good as all the others, if you want to win a tournament just choose a different build.
I think the abstract vs detailed stat line is a different issue (i lean toward the abstracted one, I think we should be done with 3 dreadnoughts, 2 Land raider and 2 predators, but well). Anyway, I can't see how it would be hard to balance a hand-to-hand dreadnought or a baal predator in the core marine list.
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By contrast, many of the other races have lists with very different play styles that would be very difficult to construct and balance if they were combined. If guard could get both company and platoon sized formations of every unit available to them, it would be a nightmare.
I don't think so. It would just make the list longer. Do you really think that the availability of a Demolisher or a conqueror company would create an unmanageable synergy that would be impossible to balance ?
This is a common view that more units = harder to balance, but I don't think it hold water. Most units and unit sizes are really variants, and would be quite straightforward to balance.
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Was Epic 40K's "any unit you want" list construction really balanced for tournament play? Not really IMO.
I'm not advocating custom detachments, just an "all units in the core list" and as few limitations as possible.
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To wit, the major balancing feature of the Steel Legion list is that the core formations are necessary and expensive. More importantly, all of a sudden tournament lists would start to look really odd (like they do in 40K), and not at all in theme like they do at the moment. Biel Tan Epic tournament armies are characteristically Biel Tan - lots of aspects, and Ulthwe ones look like Ulthwe - guardians abound. But if I could pick aspect troupes in my Biel Tan army for a tournament I would - the fact that I can't is a balancer that stops the army from being overly powerful.
You can still paint your eldar black and play them with the biel tan list...
Put everything in the same list. If you want mass of aspects, you will have something playing like a biel tan army, and if you really like this, you could theme your army accordingly (ie : paint it green and white). If you'd rather use mostly guardians, you'll end with something playing like an ulthwe force. Moto-jet = saim hann, wraithlord + wraithguard = Iyanden, etc, I fail to see any meaningful difference. It just means that the player has the choice of the theme rather than the list designer. Once again, this could even be made stronger by using traits, that would encourage themes, rather than multiply lists. Added benefit : If you want to have your own theme, for example your craftworld that uses a combinations of tactics from two other themes (moto-jets and aspects, titans and guardians), you can do so. I think the player should be able to come and bring his own theme If he wants to.
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Lists in EA are more about what they stop you doing than what they let you. Is that a bad thing? Not in my opinion. Could the variant lists be presented differently (e.g. as one list with "paths")? Probably.
The lists are made to allow for a single playstyle. The creativity is in the hand of the list maker rather than the player. This is bad design.