Squat existence |
vanvlak
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Post subject: Squat existence Posted: Sat Jan 01, 2005 1:18 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Hi all, I think I know what the majority response would be here, but I'd still like to see opinions. I placed this poll here as my part in the tale of 6 gamers is based on one of these options.
_________________ Back from oblivion (again)?
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vanvlak
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Post subject: Squat existence Posted: Sat Jan 01, 2005 8:00 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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iblisdrax
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Post subject: Squat existence Posted: Sat Jan 01, 2005 8:39 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Thats only if you believe the Imperialist propaganda machine!
now, where's my prize?
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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MaksimSmelchak
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Post subject: Squat existence Posted: Sat Jan 01, 2005 8:45 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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I was the boss of the Squats at Tuffskull's site!
But...
I'll never tell...
It's an ages old secret.
Shabbat Shalom, Maksim-Smelchak.
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Legion 4
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Post subject: Squat existence Posted: Sun Jan 02, 2005 12:41 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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dafrca
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Post subject: Squat existence Posted: Sun Jan 02, 2005 8:03 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Squats should remain "rare" but not gone in my way of thinking. I would not want to see them as numerous as humans, ruin the charm they had.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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primarch
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Post subject: Squat existence Posted: Mon Jan 03, 2005 2:03 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
You could say the Squat homeworlds are cut off by warp storms with only a few patent inroads left, known only to the squats.....
Primarch
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Mojarn Piett
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Post subject: Squat existence Posted: Tue Jan 04, 2005 8:50 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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vanvlak
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Post subject: Squat existence Posted: Tue Jan 04, 2005 9:05 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Justiniel
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Post subject: Squat existence Posted: Tue Jan 04, 2005 9:59 am |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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I voted for alive and kicking, with the proviso that Imperial Propaganda is based on a little truth, it's just that a couple of systems does not annilation make.
_________________ I'm involved in Nunnery Practice  My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8
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the_fifth_horseman
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Post subject: Squat existence Posted: Tue Jan 04, 2005 10:51 am |
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Joined: Wed Apr 30, 2003 12:35 pm Posts: 1259
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I think that altough most of the Squats are probably gone one way or another, those who survive are hell-bent on kicking Tyranid butt.
DEATH TO THE BUGS!!! 
_________________ The Fifth Horseman. Quality over quantity. Realm of the Horseman ? ? The mirror site.
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Mojarn Piett
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Post subject: Squat existence Posted: Tue Jan 04, 2005 2:13 pm |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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No, you are the only one who believes GW... 
_________________ I don't know and I let who care. -J.S.
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ruiza97
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Post subject: Squat existence Posted: Tue Jan 04, 2005 3:37 pm |
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Joined: Sat Feb 21, 2004 3:32 am Posts: 279 Location: Dallas
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For me at the moment, the Squats are in hiatus along with Chaos but thats only because I haven't started painting those 2 armies. Also, I'm leaning toward using GWs Tau fleet as the Squat fleet and using the FW Tau models as the actual Tau fleet. I just think the FW models look more Tauish than the GW models.
Adrian
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