Ulrik wrote:
I don't think the Grot rule is appropriate actually...At best, they could have a special rule that you could remove them from play without placing blast markers, representing the trucks heading back to the motor pool.
What you have there is a far better idea than my Grot suggestion.
Quote:
How do you think the infantry would act during play? To me they seem to be good at sitting in cover and stay there, and not much more. They'd be hard to remove with assaults or shooting when in cover, but they'd be vulnerable in the open and die in droves if they launched an assault. With almost no ranged firepower to speak of (LMGs are nice for prepping assaults, but not for much else) they aren't a shooting threat. They're exactly like guardians, though - which means they're dangerous in assaults if they can get something else to take the hits.
Their primary purpose should be to counter the presence of enemy infantry, particularly if that infantry is in terrain. Dying in droves in the open is exactly what Russian infantry should do. It was not unknown for German machine guns to melt their barrels due to the sustained fire required to kill off an infantry assault, nor was it unheard of that a single German machine gun nest could wreck an entire assaulting regiment.
Quote:
Finally, you'd need to rework the satchel charges. (base contact) range only applies to CC attacks (you can't get into b2b without charging). Maybe reduce CC to 5+ and give the satchel charges Assault Weapons, EA+1, MW? They'd be a bit better in CC vs unarmored targets (like other infantry - 1x4+ vs 2x5+) but would be a danger to even heavy tanks, just to make the tanks think twice before parking in support range (15cm).
The idea was to give the SMG infantry one go at a MW6+ in CC against enemy armour - emphasising the Molotovs over the satchel charges (in other words the chance of a lucky hit). If that is not what I have written any chance you can help out with how to formulate the stats correctly. My enthusiasm overwhelms my rules knowledge I'm sorry to say.
Also, Russian infantry should not cause enemy armour to think twice about anything, the poor sods were frighteningly vulnerable to tanks and AFVs. Unlike the Germans with their Panzerfaust and Panzerschreck the best they had for most of the war was the PTRD ATR, which in the late war was found to be more useful as a sniping weapon than in its intended role.
Your suggestion however would seem quite good for possibly representing Combat Engineers. They would have a greater preponderance of satchel charges and also flamethrowers.