With Sword and Shield is actually a really cool set of rules, I feel like it is a shame it doesn't seem, to get too much airtime on any forum. I feel like one of its greatest strengths is, similar to the Strike Legion series of scifi games, you can pretty much create a unit to match any flavor of anything you have in your head.
In terms of stats you have a Will die, a Skill die, a defense stat, a melee stat, an attack stat, wounds, movement, and formation type. There are also a bunch of weapon and unit attributes you can assign for additional flavor. It gives you the opportunity to make some granular differences between troops if you want to.
For example, take a unit of molemen with pick-axes. Will is used for morale and other tests, I know I want to represent their free will and morale and such, so I assign them a Will of D8. Troop order effects how the troops are able to move on the table. I don't really see the moles being too formal with their pick-axes, so I make them Irregulars.
Troop class effects coherency range and the min/max stats the unit can have. I make them File, as they are sort of regular troops in my eyes, not Rabble and not Elites, so File is a sort of in the middle choice. Now, being that they are primarily an attack unit, I figured I would give them a melee value of 3 and a defense value of 2., with a Skill die of d6. I limited the skill die to d6 as I want to save higher dies for elite troops and monsters and such, to make them have a bigger impact. I also assign a move characteristic of 5.
I figure, how tough can a mole be? So I give them 3 wounds per base. For flavor, I give them the great weapon attribute (pickaxes), night vision (they are moles after all), and Testudo. The Testudo is basically there to simulate the moles quickly burrowing underground to get extra defense from missile attacks.
Next I want to stat up some Stonemen warriors to go with the moles. Since I have the moles done, I can use them as my point of reference. I know that I want the stonemen to be tougher, but they are probably a bit slower, so maybe not quite as good in melee. So to contrast I makae them Formed infantry, because I figure they move more rigidly, like March of the Wooden Soldiers kind of thing. I give them a lower will die of d6, since I figure they are sort of like slow slave constructs. I give them 1 less attack, but swap the defense and melee characteristics, so they have 1 higher defense and 1 less melee, in addition to 4 wounds per base instead of 3. I also give them 1 less movement (movement 4)
To continue in their theme of tough, stalwart constructs, I give them the Fanatic, Stubborn and Immutable rule. The fanatic rule can let an attached mage unit sacrifice one of its wounds in exchange for casting power, which I figure will work well with the geomancers controlling the stonemen. Immutable gives them extra magic defense, because I figure they are made of solid rock. Stubborn allows the unit to have a better chance of removing negative morale effects.
So anyway, you can see that there are a lot of options for making different troop types and expanding on certain themes.
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