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Tomorrow's War- BatRep- Star Wars Lost and Found
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=45&t=32352
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Author:  Easy E [ Mon Apr 24, 2017 3:18 pm ]
Post subject:  Tomorrow's War- BatRep- Star Wars Lost and Found

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This is the first scenario in the Tomorrow’sWar rulebook called Lost and Found. Hopefully after this battle report you can see for yourself how accurate my review was. Some people feel that this scenario is unbalanced. We will have to see what happens.

An Imperial Tie Striker was lost on routine air patrol on the forest planet of Tabletooine. The Imperial pilot escaped and is evading rebel troopers in a nearby outbuilding. Imperial Stormtroopers from a nearby garrison have been sent in to locate and rescue him and recover the Tie’s recorder device.


The miniatures are old Star Wars Micro Machine toys that are probably 10mm scale or so? The terrain is my trusty green mat, lichen, and electrician’s box that have served me well for so many games.

Forces:

The Galactic Empire
1 Squad of Garrison Stormtroopers
Troop Quality/Morale: d8/d10
Tech Level 3
Armor: 2D

1 Imperial Navy Leader- Blaster Rifle

Fireteam Alpha
1 Repeating Blaster
1 Concussion Grenade Launcher
3 Blaster rifles

Fireteam Bravo
1 Repeating Blaster
1 Concussion Grenade Launcher
3 Blaster rifles

Fireteam Charlie
1 Repeating Blaster
1 Concussion Grenade Launcher
3 Blaster rifles


Rebel Scum
Rebel infantry
Troop Quality/Morale: d6/d10
Tech Level: 2
Body Armor: Blast Vests 2D

Team 1
1 Leader with Blaster rifle
1 Medic with Blaster rifle
1 Repeating Blaster
1 Concussion launcher
3 Rebels with Blaster Rifle

Team 2
1 Repeating Blaster
1 Concussion Grenade Launcher
3 Blaster rifles

Team 3
1 Repeating Blaster
1 Concussion Grenade Launcher
3 Blaster rifles

Team 4
1 Repeating Blaster
1 Concussion Grenade Launcher
3 Blaster rifles

Mission
Imperial forces are attempting to rescue their downed pilot and retreat with them off board. A Stormtrooper team needs to come within cohesion distance of the pilot to add them to the squad and get them off board. The Rebel Scum are trying to stop the Imperials form succeeding.

The pilot adds no firepower, defense, or morale to a squad they are with. If the squad they are with is wiped out, then they move to the nearest cover.

Terrain is 1D defensive terrain. Woods and building block LOS.

The Rebel Scum are in ambush so they will fire first. In addition, they can not be targeted unless they are in optimal range and a TQ check is passed.

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You can read the report and judge for yourself if the scenario is unbalanced here:
http://bloodandspectacles.blogspot.com/2017/04/tomorrows-war-battle-report-star-wars.html

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