It's up for pre-order now:
http://www.amazon.co.uk/gp/aw/d/1472813 ... ey+JenkinsI've mentioned it a few times before on this forum, particularly in the thread I dedicated to the miniatures I've been painting to test, demo and illustrate the game. But i thought you guys might like more detail.
The game is generic in that you can use any miniatures (although the mega-walkers rules are implied rather than specific), but it has a setting. This is broken into four (and a half) historical periods from "near future" to "distant future".
The scale is Platoon+ up to Battalion level, with a mix of options when it comes to missions and scenarios, from set-piece battles to randomized "adventures" (I like the adventures best).
The core mechanics are alternating activations in which each element performs two actions, with opponents having an option to react. The randomizer is a d12 and you'll need a few. Maximum is typically seven, but you can get by with fewer.
Play-testing has taken four years, with hundreds of games played. I have a huge list of supporting and expanding material to work on, from specific rules for super-heavy tanks and mega-walkers, through "historical" campaigns and settings to full-on tournament rules.
I'm also working with Brigade Models to produce a selection of pre-designed armies from their 6mm range.
Feel free to ask me any questions.