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Laserstorm Rules

 Post subject: Re: Laserstorm Rules
PostPosted: Thu Oct 08, 2015 5:55 pm 
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Not sure if this was posted already but a fan did this
http://twomarshals.blogspot.co.uk/p/las ... lator.html

It doesn't cover weapons yet, but it might make life easier.

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 Post subject: Re: Laserstorm Rules
PostPosted: Thu Oct 08, 2015 7:31 pm 
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runequester wrote:
Not sure if this was posted already but a fan did this
http://twomarshals.blogspot.co.uk/p/las ... lator.html

It doesn't cover weapons yet, but it might make life easier.



Awesome yes this is exactly the sort of thing we need!

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 Post subject: Re: Laserstorm Rules
PostPosted: Thu Oct 08, 2015 7:34 pm 
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runequester wrote:
Not sure if this was posted already but a fan did this
http://twomarshals.blogspot.co.uk/p/las ... lator.html

It doesn't cover weapons yet, but it might make life easier.


That is awesome. I will be making use of that for all my future army builds.

Thanks for sharing.

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 Post subject: Re: Laserstorm Rules
PostPosted: Thu Oct 08, 2015 7:46 pm 
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Though it doesn't seem to work for me :( In chrome or IE.

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 Post subject: Re: Laserstorm Rules
PostPosted: Thu Oct 08, 2015 8:37 pm 
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THat's weird, I opened it in Chrome.

If you have a lot of extensions installed, try opening it in incognito mode and see if it works then?

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 Post subject: Re: Laserstorm Rules
PostPosted: Thu Oct 08, 2015 8:40 pm 
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Got it working now, I just stupidly missed the top box! :whistle

Ignore me while I hang my head in shame.

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 Post subject: Re: Laserstorm Rules
PostPosted: Fri Oct 09, 2015 8:25 pm 
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I've updated the calculator to make room for the weapons section which I'm working on now

- The unit stats can be exported to the clipboard and then pasted to notepad or excel
- The Unit traits are listed in the stats
- the Points are rounded up automatically although the individual costs are not

If you find any bugs please let me know

http://twomarshals.blogspot.co.uk/p/laserstorm-calculator.html

regards

Alan


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 Post subject: Re: Laserstorm Rules
PostPosted: Sun Oct 11, 2015 6:58 pm 
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So far, I haven't seen anything that breaks it, but I'll give it a more serious workout today.

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 Post subject: Re: Laserstorm Rules
PostPosted: Mon Oct 12, 2015 12:01 am 
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I am assuming that the Field Gun discount isn't factored in currently, correct?

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 Post subject: Re: Laserstorm Rules
PostPosted: Mon Oct 12, 2015 9:33 am 
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Correct - I haven't done the Field Gun discount - I was going to wait until I'd coded up the extra weapon slots

And just to check

Stands - points are rounded up
Weapons - points are NOT rounded until they get added into the overall figure

Alan


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 Post subject: Re: Laserstorm Rules
PostPosted: Mon Oct 12, 2015 2:35 pm 
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Correct. Sort out all weapons, add up, then round.

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 Post subject: Re: Laserstorm Rules
PostPosted: Mon Oct 12, 2015 2:42 pm 
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Fantastic job on that calculator, Shedman. I noticed that no point is added to the total stand cost if you choose the option "Tank Hunters". Thank you very much and keep up the good work!


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 Post subject: Re: Laserstorm Rules
PostPosted: Mon Oct 12, 2015 2:56 pm 
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@Skullhamma

Cheers for the spot - Precise Fire wasn't working either - fixed

Alan


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 Post subject: Re: Laserstorm Rules
PostPosted: Mon Oct 12, 2015 3:03 pm 
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Thanks to you, that thingy is great! :spin


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 Post subject: Re: Laserstorm Rules
PostPosted: Tue Oct 13, 2015 6:36 am 
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Hey Alan!

I just wondered if you can create an option for weapon and unit traits that are not "official". Let's say I create an ability which I believe should cost 8 points, it would be great to have box where I can enter a digit. Just an idea.

When do you think the other weapon slots will be done? It seems that the calculator is almost done. :)


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