Kealios wrote:
Heh...you want to see a unit builder gone wrong, try Strike Legion's!
APOLOGY: (I continue to bag on SL, and maybe its unfair that I do...I had SUCH high hopes for the game, and see that it still has a chance, but the author has basically said that he isnt going to revise it, so Im frustrated...apologies to everyone, including KJ and crew!)
No apology necessary for voicing your opinion. While it's a bit of a late reply, I never stated the game
wouldn't be revised; at the time, I said 'not in the near future' (or something to that effect). While the rules will be consolidated and streamlined a bit (hopefully before year's end, and might be released concurrently with or shortly prior to an original setting sourcebook), a number of the items you cite as unwieldy are what attracts many others to the game, and don't seem to cause the same concerns or difficulties for the great majority of SL players as they seem to for you. Different strokes and all.
As to the unit builder 'gone wrong'... the game is intended to mirror the 'feel' of most any setting, which could have been done in a simplistic (and IMO, vanilla) fashion with few options as in FWC, or as I have in SL (more specific details). The 225+ construction options available in SL are there to further that end; armies/military forces from different settings
should behave differently from each other on the tabletop, with as few 'outside the system' special rules or player/house rules as possible. It's much easier to write game rules that limit themselves to a single, pre-defined universe, but one could still end up with a myriad of special rules applicable to each force therein (like 40K, Hordesmachine, or Malifaux) that require constant clarification, re-writing, or re-interpreting to be playable.
So, yes there will be revisions. Will you like the revised version better? Honestly, probably not - I can't please everyone, and I'd be worried if I ever did.