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My only minor complaint is that the box set is Orks V Marines. For me Necro was more about civillians/criminals and maybe the beginnings of of gene stealer cults. But hey, if the rules still allow for this I am happy
I much prefer the gang warfare background and models of the old Necromunda. This is a new version of the same style of game only, but with a pool of usable choices from existing plastic kits, hence the only new plastic for the game could be all reserved for the scenery.
I agree on the rangers comment, they would have made much more sense for the setting. I'd hope they might at least include the option to take them in the eldar gang list, but it wouldn't surprise me if not giving how much GW prioritise plastic these days.
flyingthruwater wrote:
I can't see that chunk of scenery adding much to gang fights, especially if it's all the scenery that comes in the box.... Surely they would've known that, although simple, the scenery in Necromunda was (and still is) fantastic. Multi-level terrain with a web of walkway and gantries is a staple of Necromunda and it seems a great shame to resurrect a wonderful game without something that makes it so different from other skirmish games
There seems to be less scenery in the new game (understandably as it's all plastic rather than mostly cardboard) but it's been well designed to modular and customisable and able to be made multi-level. Have you all seen the cool oil rig board GW made from the kits?
Anyone else thinking some of the industrial bits like that dome and the towers could be converted and used as epic scenery? They could represent large reactors or industrial things. I plan to build a gaming table later in the year, with modular tiles so I can have properly sunk in terrain like rivers and edge sections of a sea. I want to be able to cover a 6 by 4 table with dense city terrain and a large industrial harbour area which could look good and incorporate bits from here.