Tactical Command
http://www.tacticalwargames.net/taccmd/

Polyversal
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=43&t=22776
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Author:  Spectrar Ghost [ Wed Mar 14, 2012 5:10 pm ]
Post subject:  Re: Polyversal

Can you send me a copy of that guide netepic?

This does look like an interesting idea. I'll have to give it a whirl when it comes out.

Author:  Dave [ Wed Mar 14, 2012 5:13 pm ]
Post subject:  Re: Polyversal

netepic wrote:
*Pulls out the 'L4 Indy 6mm Spotters Guide'*

I spot the following


Spot any Growlers Tom?

Author:  netepic [ Wed Mar 14, 2012 5:19 pm ]
Post subject:  Re: Polyversal

Not since last week Dave.

I've been hard working and diligent this week :(. No play time for Tom.

Author:  Tertius [ Wed Mar 14, 2012 5:38 pm ]
Post subject:  Re: Polyversal

Glad to see you guys are interested. We are really excited to bring Polyversal to the world. I've been on TacComm for many years. You guys ARE the audience for this game. Stay tuned...

Author:  kyussinchains [ Wed Mar 14, 2012 5:52 pm ]
Post subject:  Re: Polyversal

I know it's early days yet, but are you planning to stick scenery and whatnot in the box?

I think that particular model from GW is the absolute best way to package it, the Kings of war box feels like two army sets with a rules leaflet, not a 'game'

I have high hopes for this..... :)

Author:  Jodrell [ Wed Mar 14, 2012 6:05 pm ]
Post subject:  Re: Polyversal

kyussinchains wrote:
I know it's early days yet, but are you planning to stick scenery and whatnot in the box?

I think that particular model from GW is the absolute best way to package it, the Kings of war box feels like two army sets with a rules leaflet, not a 'game'

I have high hopes for this..... :)


+1 - GameCraft's stuff would be a good choice as it is fairly neutral, and can be packed flat so wouldn't take up much box space.

Author:  Tertius [ Wed Mar 14, 2012 6:38 pm ]
Post subject:  Re: Polyversal

Ooh, good call on the Gamecraft stuff.
Right now, those decisions are for my publisher. It has to do with cost/boxspace/weight/cost/cost/cost.
I agree it would be nice to include scenery. Right now... it depends.

Author:  CyberShadow [ Wed Mar 14, 2012 9:27 pm ]
Post subject:  Re: Polyversal

Tertius wrote:
Glad to see you guys are interested. We are really excited to bring Polyversal to the world. I've been on TacComm for many years. You guys ARE the audience for this game. Stay tuned...


I didn't realise that this was you! You are now forgiven for not being around here much, or releasing TWIW for a while! ;D

Author:  RexHavoc [ Thu May 31, 2012 8:13 pm ]
Post subject:  Re: Polyversal

Any more news on this? Been quiet for a couple of months now, and intrigued minds are intrigued!

Author:  Legion 4 [ Fri Jun 01, 2012 12:51 am ]
Post subject:  Re: Polyversal

netepic wrote:
*Pulls out the 'L4 Indy 6mm Spotters Guide'*


Indeed ... I didn't knows those have been issued yet ! :whistle And very nice work Tertius ... good idea and concepts !

Author:  Tertius [ Sat Jun 09, 2012 12:54 am ]
Post subject:  Re: Polyversal

Sorry Rex. We are rigged for Silent Running for a while. Rules are in development, art is being worked on, minis are being selected for a planned box set.... It'll be a while yet. We want to get it right.

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