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v10 Playtest is out

 Post subject: v10 Playtest is out
PostPosted: Tue Feb 18, 2003 7:41 am 
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:D

V10 has been posted along with a new list file and some other stuff.

Now to read through it and see what has changed... ???

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 Post subject: v10 Playtest is out
PostPosted: Wed Feb 19, 2003 1:33 am 
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Hi!

Did they send out e-mail notifications to playtesters yet? I haven't got it yet.

I don't keep up much with the actual playtest board, so those notifications are important to me to keep updated.

Primarch

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 Post subject: v10 Playtest is out
PostPosted: Wed Feb 19, 2003 1:38 am 
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I did not get an email. Just found it when I went in to check the forum there. Sorry.

dafrca

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 Post subject: v10 Playtest is out
PostPosted: Wed Feb 19, 2003 3:06 am 
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Hi!

Quite alright, I suspect such communications lag a bit, but they'll get around to it.

Mind posting a summary of changes whenyou get a chance?

Primarch

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 Post subject: v10 Playtest is out
PostPosted: Thu Feb 20, 2003 8:06 am 
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Primarch,

A partial list of the changes is:

- trying out a different aerospace phase

- Ork list lost special choices, now only extras

- Speedstas reassigned elsewhere

- Supastompas turned into a 0-1 choice

- Deathstrikes are now a D3 weapon instead of a D6

- Expanded rules on characters

I can't remember the other stuff.

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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 11:18 am 
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I've just finished reading the V10rules, and am in the middle of a game using them.

(kate has very kindly allowed me to game in the front room, AND leave my models out overnight to come back too  :o   I must have done something good somewhere  :blush:   )

Its a 1900pt game, Ork V Imperial.  (I had to proxy some items, like using eldar guardains as Imperial guardians etc)

One thing I noticed.  Whats happening with the flyers?  They have speed stats, but in the rules just move until they are ready to attack anyway.


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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 3:42 pm 
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Okay, I've answered my own question.  In the errata, Jervis said to get rid of the speed values for them.

I have another question though,

What does the deathroller do for gunwagons?  It says in there entry that they can be equiped with one, but doesn't tell its effects (atart from reducin speed by 5cm.)


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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 5:07 pm 
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I wondered that, too. I would guess that it would improve the cc value of the vehicle, but that is just a guess. I have not had the time to search through th erules for it.

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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 5:51 pm 
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I've just been on the playtest forum.  Jervis has said to ignore it.  It now does nothing. :{


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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 10:07 pm 
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Hi!

Thanks for input guys, makes my evaluations much easier.

Thanks!

Primarch

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 Post subject: v10 Playtest is out
PostPosted: Thu Feb 27, 2003 1:16 pm 
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I've just read through EpicA V10. It all looks good to me. I was particulary pleased to see that the penalties when you roll a double in the assault phase have been dropped. Just restricting the assault phase streamlines assaults alot.

The old rule where rolling a double totally altered the outcome of an assault no matter who held the tactical advantage was a bit daft.

The only down side I have is that Imperial guard are restricted to one Hydra flak tank per company, when I got loads of the damned models!

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