Criticals more likely to happen sounds good for Eldar, Tau and Orks, but for Imperial and Tyranids will probably be frustrating to see one or two Titans being destroyed in the first turn just from one point of damage twice as easily, so in my opinion sounds better for Imperial Titans for example to change the reactor repair from 4+ to 5+. It would still make reactor fusion more normal but at least would be on the second turn, and would degrade the Titan faster.
Could be done only on Warlord and Imperator class Titan size to make them more common after reducing their cost and also as they are the ones that gives the most issues about the number of games won by points.
The problem i see is that it would need to all of the lists to be changed or create a new special army rule or a new name for each unit. The other that it should be restricted to DC5+ as those are the ones that give problems, to avoid having to keep track of many small WE.
Mrdiealot wrote:
Yeah, I think it's got potential. Not sure if the reduced DC should apply to something else apart from Blast Markers, CC and FF dice?
Sounds right to only apply to those, save maybe could be considered to add also to the formation size for combat resolution, as the wounded doesn't intimidate as much as the lively.
Vaaish wrote:
[...] I think it's accentuated with the Gargant list in part due to some of the DC stats on the larger gargants making it even tougher [...].
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I think that we should also consider here the random number of shields Gargants get. Seeing a Great Gargant with 7 shields is Ok as it is a lot of points and cannot be repaired but one with the maximum 12 everyone will try to avoid. If there is two Gargants or Great Gargants like that (and i played games when it happened), then the opponent sees no way out of it, panics and won't play as seriously turning the game from a tight one into a win by points and most probably turn 3 win, which have happened before several times from my records. It is not an issue with Ghazghkull's but on OGBM i think it is.
Could be fixed by changing the shields on Great Gargants from 6+1D6 to 9 or 6+1D3 and lower the cost by 25 or 50 points. That would also help in seeing more Great Gargants in Ghazghkull's list at 3000 points by making possible the option of GG + Landa. Would be worth testing.