f2k wrote:
If I could change a rule - just a single rule - it would be to do away with the action test.
Yeah, this is pretty annoying IMO. I understand what the action test is trying to represent, but when I want to march my Eldar Guardians into battle on turn one from the table edge, and they refuse, I have to take a deep breath... The rule could be modified so that action tests are only taken if a formation has blast markers, or a certain number of blast markers.
AT has action tests, but they are presented slightly differently (better). Default mode is no action test (you're automatically able to move and shoot), but if you want to do something special e.g. split fire, you take the test. Functionally it's very similar, but somehow much less annoying.
Another thing I'd change is split fire for WE. It's been raised by others, so nothing new. If a player sinks 800 points into a single unit I believe it should be dangerous, not just a bullet magnet or something to sit on an objective (or two). My proposed solution would be to allow split fire for WE above a certain size, and simply apply -1 hit modifying for *each* additional unit it targets. So, if it targets 3 units, the 3rd unit would include a -2 hit modifier + any other modifiers.
And yes, house rules can be whatever both players agree on, but it would be much better if there was a community approved EA v2 rule set.