snacks wrote:
Scenario 1:
Fearless formation engages another formation in an assault. All the steps are resolved. A roll off with modifiers occurs because the defender was not wiped out and the attack did not stall. Defender wins the roll off.
I assume because the defender wins the attacking formation is ‘broken’ even though it does not care and does not suffer extra hits / casualties. The attacking units (fearless) are permitted to stand their ground (in base contact w/ defending units). Defender decides to stay within ZoC and not consolidate out of base contact.
Q(s): Does another assault immediately occur? Can a fearless formation force and assault over and over until they are used up or the defending formation is wiped out?
It is correct that Fearless units/formations can become broken even though they don't "care". Being broken is a very important part of gameplay.
And no, there is not another assault. The only time an assault is initiated is when a formation successfully activates using the "Engage" action. It is also possible for an engage to continue if there is a draw after the dice have been rolled.
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Scenario 2:
A formation is on overwatch. Controlling player activates the formation and wants to keep it on overwatch.
Q(s): Does the formation have to pass an initiative roll to maintain overwatch? Can a player ‘activate’ a formation on overwatch that wants to remain on overwatch to stall prior to activating more important formations later in the turn?
Yes, you have to roll to continue to Overwatch, and it is indeed possible to effectively "pass" by putting a formation that is already on Overwatch, on Overwatch.
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Q(s): Do both the war engine and transported infantry formation receive 4 BMs? Can the infantry formation consolidate back into the war engine and fly off at the end of the turn? Do you track the BMs on the infantry formation once they are transported off the board? Do they have an opportunity to regroup/rally the BMs away at the end of the turn while off board? Do the BMs disappear once they are transported off board?
The formations only suffer the number of BMs that they would get from the casualties that they suffer, as per the rules for "Commander" (2.1.2). A single flying transporting War Engine can't both unload and load troops on the same turn. If you want to both deploy and extract the same formation in the same turn you have to use 2 transporting formations. Yes, formations that are offboard can still be broken and have blast markers, and they rally like other formations on the board.
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Q(s): Does this mean both attacks are MW attacks (base+extra attack)? When a unit has more than one attack how do I tell when reading the unit entry if the special rules apply to all their attacks or just the ‘extra’ attack. Is it visually different? Is there a good example of two different units I could look at as a template for making the determination? Do the special abilities never apply to more than one attack?
If a special rule is listed along with the weapon, the special rule only applies to attacks made with that weapon. If the special rule is listed on the unit itself (in the Notes section, along with rules such as Leader, Reinforced Armour etc etc) then it applies to all attacks that unit makes. So, in the case of the first example, it would be a single extra attack with MW. Eldar Rangers have Sniper in the Notes section, which means that both their shooting attacks and their Fire Fight and Close Combat attacks have the Sniper Rule. Had Sniper been listed along with their Long Rifles, the rule would only have applied to the Shooting Attacks.
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Q(s): During setup after terrain is placed. Players still need to pick edges, place objectives, place garrisons, reserves and units on the board, etc. Is there a roll-off for each of those steps? Or one roll-off for choosing a table edge, then that player places the first objective, first garrison, reserves and other units?
The rules for this can be found on page 140, section 6.1.2 and onwards. The rules are a bit unclear if there is one or more roll-offs if both players have the same strategy rating. The only way I've ever played this is that there is only a single roll-off to determine who is considered to have the higher strategy rating for the entire game. Otherwise, the player with the higher strategy rating places objectives etc first.
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Q(s): A formation has a unit with an AA attack assigned. The formation also has a BM and the AA unit is at the ‘rear’ of the formation in relation to an enemy flying unit conducting a ground attack. Can that AA unit attack the flying unit with a free flak attack? Or is it suppressed?
As formations are suppressed back-to-front, if the AA unit is in the back it is indeed suppressed. Note that units that are in range, but don't have AA attacks, can count as suppressed for the purposes of AA. Therefore it can be a good idea to have AA units in the middle of formations. Also note that units that only have "Small Arms", and no ordinary shooting weapon, can be suppressed. The "Small Arms" count as having 15cm range.