kyussinchains wrote:
I think I would play it thus:
if the orkeosaurus takes a crit during the engagement, then rampages into BTB with another unit, this is after the countercharge phase so I would play that it does not drag the second formation in, and any units it kills from the second formation do not count for combat resolution. If the combat rolloff is even, and a second round is fought then the second unit would count and get to CC/FF as if the orkeosaurus had countercharged a second time between rounds
in the case where the orkeosaurus takes a crit then rampages 16cm away, you would still rolloff because the beast took part in the assault, so the assault did not stall, although I'm not sure what happens if the rolloff is a tie and the orkeosaurus refuses to countercharge so is now out of range.... probably rolloff a second time....
in your example of dismounting, 1.13.2 from the rules states that you must completely resolve the assault or shooting before checking if the formation is broken, I read that as make hits, roll resolution, apply further hits, remove casualties, THEN mark them as broken, so in your example you would roll the resolution and apply the hit to the orkeosaurus, killing it, you then roll your dismount saves, and any survivors THEN become broken and must withdraw
Agreed on the last one, they are broken after all extra hits are completely resolved.
Think i would also play it that making contact with a new formation doesn't drag them in until the next round (ie treat it similarly to a countercharge).
To address the question of support fire when an orkeosaurus moves during the engagement, I would say that you do it exactly as normal. That is, anything that is now in range of the orkeosaurus can support fire on it (because it was directly involved in the assault), and supporting ork formations can still support fire on any enemy that was directly involved even after the orkeosaurus moves away from them.
A related question I suppose is, does the crit wording address whether the dino can barge when it moves away? ie bring the enemy units that are already in base to base with it?
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