Geep wrote:
With regards to splitting fire: I think one issue may be the ease of placing blast markers everywhere. Blast markers can be just as important in Epic as actual damage.
Two options off the top of my head are:
1) A titan which splits fire does not place blast markers on units when firing at them (only for damage caused). If it concentrates all fire on one formation it places a blast marker as usual. Barrage weapons which are placed in accordance with the usual barrage rules (ie. fully cover the target formation before clipping others) also ignore this drawback, so long as no other weapons are firing at something other than the primary target formation.
2) A titan can only place blast markers on one of the units it shoots at for bringing them under fire (and other markers for damage on any formation). Barrage weapons will only place the extra markers if the unit they hit is the one chosen to receive the 'under fire' blast markers (this does nerf titan barrages a bit).
If only GW hadn't cancelled support for EA so swiftly!
I have the feeling they would have implemented some mechanism for progressively weakening multi-DC units through damage (or done something more interesting for titans).
I suppose, when it comes down to it, it's really Fearless multi-DC units that are the game-damaging issue—unsuppressable, they remain at full power the whole time. So, it seems like the suggestion @Blip and I had about a modified Fearless for titans is the best option for that problem. I would propose:
(Provisional title) Behemoth.
- Each blast marker suppresses one weapon from firing.
- Immune to damage inflicted by blast markers if broken.
- In assaults, may choose not to withdraw. Only damaged if unit elects to withdraw and remains within 5 cm of an enemy (rather than 15 cm).
- In assaults, only suffers a single point of damage from being wiped out if already broken or not withdrawing far enough (or maybe no damage; maybe this should just be the rule for normal War Engines?).
- In assaults, immune to additional Hack Down hits (this seems to work okay with Fearless titans, but it could be changed).
I don't think tying firepower to actual damage sustained would be necessary with blast marker suppression (though it might turn out to work better that way). This suppression also works with all titans or titan-like entities, and you can keep ordinary list titans exactly the same by giving them Fearless.
Besides addressing titan suppression, I think the other important thing to try is allowing the larger titans to split fire: it's such a commonsense notion that it's practically begging us to try
I think @Geep's suggestion above is a sensible start. Other, less important changes for the state of EA as a whole can come later and if they work in a titan list maybe people will be more receptive to them.
I think @Blip's other suggestions about upgrading titans would work well for an AMTL list, too (like limited void shields, &c.), but are probably too complex for normal list titans.
I guess a useful next step would be to make a separate list AMTL for testing titan doobies and new rules (not intending to rush things, of course!)? If people were serious about wide-ranging changes (though Legion4's point about DWWFY is valid, it's sometimes nice to have a standardised change
), a central document seems like the best way to test them and if it's separate from the main list, people might complain less....