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House ruling walkways?

 Post subject: House ruling walkways?
PostPosted: Fri Oct 26, 2018 10:42 am 
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I’m going to have some terrain with walkways spanning between tall buildings. How would it be best to handle these in game?

There could be a model on the road below in the open and a model directly above it in cover on the walkway spanning between the buildings on either side.

Where the models on the walkway are more than 15cm above the ground should an enemy on the ground below be able to FF them? We don’t normally measure to height in game so I guess so (and it could be rather abusable at times if not) but it feels a little odd.


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 Post subject: Re: House ruling walkways?
PostPosted: Fri Oct 26, 2018 11:54 am 
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i think things like that are needlessly complicating things

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 Post subject: Re: House ruling walkways?
PostPosted: Fri Oct 26, 2018 12:31 pm 
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I’ll try and keep things fairly simple but given I’ll have some in my terrain collection I’ll need to figure out how to approach them. Walkways are quite common in 40l background / novels too, they just weren't covered in the terrain rules.

I think I'll probably just ignore the height for range purposes but only allow models on a walkway to be CC by other models on the walkway, touching them from the buildings either side or from units with jump packs/skimmers. Requires mentioning in the 5 minute warm up but seems easy enough in practice? I wanted to put it out there and see what others do or think.

It’s not just converted high walkways where this would be an issue but some terrain pieces as standard. Imagine this 4Ground building placed with a road running underneath it for example.

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 Post subject: Re: House ruling walkways?
PostPosted: Fri Oct 26, 2018 12:48 pm 
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yeah i get exactly what you're saying. I'm just noting that trying to somehow work out enagements between something like that is needlessly complicated. Just treat it as LOS blocking and call it good.

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 Post subject: Re: House ruling walkways?
PostPosted: Fri Oct 26, 2018 1:18 pm 
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I take your point but I'm approaching it differently personally. If there’s a gap underneath the building bridge large enough for an AT Warhound titan to walk through I wouldn’t want to have it as blocked LOS.

I’m fine with the idea of making a few simple house rules to cover non-standard elements of my terrain at the cost of a little added complexity; these will be friendly games at home not rules for a tournament between strangers.


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 Post subject: Re: House ruling walkways?
PostPosted: Fri Oct 26, 2018 1:36 pm 
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Sorry I think you misunderstood me. I'm saying that because it's so big a Titan could conceivably walk under it I'd prevent engaments between units walking under it and those on top of it and treat it as blocking/impassable terrain between the two formations. I'm with you that it's silly to allow them to be CC'd unless you're on the walkway as well.

I suspect we're just using different words for the same perspective

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 Post subject: Re: House ruling walkways?
PostPosted: Sat Oct 27, 2018 11:20 pm 
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You're forgetting that horizontal ranges are hugely compressed in wargames rules (true scale ranges would mean you would need to play on a football pitch - i.e. 1/300th scale tanks killing each other at up to 10 metres away) and thus vertical scale differences like this become totally irrelevant in comparison.

Unless counting as impassable blocking terrain, I'd just resolve FF as usual ignoring the height difference, and close combat you'd still have to get to base to base (ignoring height when measuring moves and just taking horizontal distance).

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