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Ok Geep, I think you need to receive a special award for finding a loophole in the rules as written.
I know I can be a pain for that, sorry. These rules are situations that probably occur frequently, and could easily be argued over, with massive in-game effects depending on how they are handled.
I expect to be attending my first Epic tournament soon, where I'm sure these issues are bound to come up, and would rather not create ill-will with my opponent or lose a game horribly due to some simple, silly rule ambiguity- some kind of official ruling is important for that.
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The only thing I can find for transports with troops trapped inside and hackdowns is this discussion.
That's a discussion from 2010, and still no FAQ has been made about the issue? Multiple people stated it's a common occurrence for them.
Who exactly is NealHunt? Is his word much stronger than that of the average forum-goer, and is it strong enough that that should be the answer regardless of the fact that it does not follow the exact rules?
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Just add hackdowns to this FAQ
That's not quite the right question to have hackdowns shoe-horned into it. That question is about what takes down shields, not what can bypass them completely (Unless you rule that hackdowns are stopped by shields, in which case they should be added to the list of what does knock down a shield in that question).
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Dave and Onyx, I suggest that this aspect needs a FAQ to clarify the intent of the Hackdown process with respect to shields and transported units. This represents a breakdown of unit and formation cohesion, panic etc. As well as physical casualties (dropped grenade anyone?) which is not affected by the location of the units and likewise cannot be deflected by armour or technology.
I support this- and offer my services as an annoying rules-writing nit-picker if wanted