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taking casualties in an assault |
stoobacca
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Post subject: taking casualties in an assault Posted: Thu Feb 13, 2014 10:32 pm |
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Joined: Thu Dec 05, 2013 7:35 pm Posts: 17
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hey guys,
question came up in a game last night:
when working out wound allocation (regular troops, vehicles, not for war engines) during an assault, the rules say you do like you would for shooting, allocating one wound per model. Does that mean you have to allocate the wounds starting from the front of the unit? or can you allocate them to any model in the assault (i.e. within 15cms).
thanks
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stoobacca
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Post subject: Re: taking casualties in an assault Posted: Thu Feb 13, 2014 11:39 pm |
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Joined: Thu Dec 05, 2013 7:35 pm Posts: 17
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so...for expendable units like grotz, they need to be in base contact in an assault to be removed as casualties?
The reason i ask this is i want my good fighters in CC (nobz for example) but take the wounds on my grotz (who i don't want in CC coz they suck).
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Ginger
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Post subject: Re: taking casualties in an assault Posted: Fri Feb 14, 2014 12:03 am |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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As Hena says, hits are allocated from front to rear starting with those units nearest the enemy. In order to be able to reduce the number of hits allocated to your Nobs when they are in B-B with the enemy, you need to ensure that there are other units that are also in B-B. Grots may not be able to hit much, but do not count towards casualties (which is even better).
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GlynG
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Post subject: Re: taking casualties in an assault Posted: Fri Feb 14, 2014 12:12 am |
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Joined: Mon Aug 11, 2003 7:27 pm Posts: 5588 Location: Bristol
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Grots suck in CC but that's not important, you'll want them in CC as well as their main use is to be removed as casualties in an assault without counting towards the assault resolution.
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stoobacca
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Post subject: Re: taking casualties in an assault Posted: Fri Feb 14, 2014 12:30 am |
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Joined: Thu Dec 05, 2013 7:35 pm Posts: 17
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cool, thanks for the clarification guys!
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[ 6 posts ] |
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