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GW/FW Ending SG (was: GW Night Spinners no longer available)

 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Wed May 29, 2013 9:02 pm 
We are the fathers now. We provide for ourselves and our kin.


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Wed May 29, 2013 9:06 pm 
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I have intentionally never read that thread.

Yabbadabba does occasionally come off in a less than favorable light, though.

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Thu May 30, 2013 6:16 pm 
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Totally off the wall question but not really deserving a separate thread while still being tangentially related:
So i've got a huge pile of I.A. flyers over the years including even some TBricks. Never has anything ever shown up with a guide or instructions as a paper insert in the package. During the Great Panic, I was able to snag an additional one from a mate in the UK which was finally delivered the other day. Opening it up and low and behold, there's this big old guide in the bag. So...what gives? That only handed out to chaps back in the UK or something? :)

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Thu May 30, 2013 7:36 pm 
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jimmyzimms wrote:
Totally off the wall question but not really deserving a separate thread while still being tangentially related:
So i've got a huge pile of I.A. flyers over the years including even some TBricks. Never has anything ever shown up with a guide or instructions as a paper insert in the package. During the Great Panic, I was able to snag an additional one from a mate in the UK which was finally delivered the other day. Opening it up and low and behold, there's this big old guide in the bag. So...what gives? That only handed out to chaps back in the UK or something? :)


I have guides in the TBricks, the Mantas and the Chaos Harbinger Bombers


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Thu May 30, 2013 7:55 pm 
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Huh. Isn't that a thing. Never ONCE have I seen a guide in the at least 20 packages of goodies I've gotten from them, many in The Great Panic. Guess it's all "What's that? This' going to the US? Sod those Colonials!" [rips up instructions] :D

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Fri May 31, 2013 2:22 am 
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I had a bit of an interesting talk with GW customer service today about my last two panic orders. Both had been available when I ordered them, but both had an item go "unavailable" the next morning. Both had been "processing" ever since; one for three weeks and one for two weeks.


Finally I grew tired of watching more items in both go unavailable, so I called to tell them to ship what they had before I had nothing left.


The mail-order troll (well, they don't call themselves that anymore, but...)I instead assured me that they were still working to get more from the UK. I asked if he thought he'd ever actually get more, since the items are unavailable there too, and he said yes. So long as they have an oustanding order, he claimed, the UK would cast more. He could cancel the OOP items for me and the remainder would ship at once, but if an item is marked no longer available on the web page then he would not be able to create another order for me when the new casts came in if I took them out of my order now.


In the end I let the orders stand. I'll miss the Landas and Nurgle daemons if they too sell out and my order never arrives, but if they have to refund my orders that will free up more cash for E&C's kickstarter.

-Allen McCarley


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Fri May 31, 2013 7:45 am 
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Scratchbuild your own landa, make a GUO out of playdough, and start kicking!

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Fri May 31, 2013 7:57 am 
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check out the hilariously awesome scratch build landa here: link every time I see it, it makes me laugh in the best possible way...

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Sun Jun 02, 2013 6:04 am 
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One thing that really irks me is the constant claim that they killed SG because it wasn't profitable enough. Of course it wasn't, how can something thrive when you don't actively advertise it or develop the product at all?

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Sun Jun 02, 2013 10:28 am 
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I don't think that was the case, while it didn't have the fanfare of other games, even when epic was the 3rd 'core' game, it never got anything approaching an equal share of the sales that WFB and 40K did, regardless of how hard you push a game, if it only has a fringe appeal (to the standard more money than sense GW customers) then it won't sell enough

SG were profitable, but not profitable enough, GW weren't willing to go through the steps to spin-out a lower-margin sister company (like studio sparta), nor are they willing to sell licences to produce miniatures for their games, they kept the games alive and available for a long time, even when they weren't developing for them, I'm surprised they kept them alive as long as they did tbh

as has been said, the other 6mm companies are doing fine because they are small, they don't have a retail chain to support, and thousands of staff to pay, as well as a bunch of shareholders to please, DZC was done by a single guy! I believe DRM is a one-man operation, as are many other companies we all know and love

I'm not happy with what has happened, but I'm not surprised and I'm under no illusions that GW vindictively killed off specialist games just to spite everyone....

Bottom line, SG was about the games, GW are about the miniatures, SG may have been profitable, but they weren't profitable enough for GW, hell Epic has had 4 editions, it was hardly a 'churn and burn' game, thrown together and abandoned after 3 months.....

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Sun Jun 02, 2013 2:25 pm 
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/\ /\ What he said. /\ /\

I'm still amazed the GW board allowed them to continue to give away in PDF download 6(?) rule sets inc all artwork (plus updates errata and living rulebook updates) on their main website for years... Does that really sound like a cut throat corporate monster ?

You can be really cynical and say they did it to enable selling more minis, but we have heard all about roi of SG - seems to stretch credibility. Most of us can attest that old metal molds were reaching the end of their lives. When it seams they have mostly dealt with finecasts teething problems and metal has been phased out of their main product line for over 2 years why would they make a massive re-investment in old technology for a minor sideline at the time when they are facing massively increasing competition eating away at their market share ?

Like many creatives, the design studio has had to sell out to "the man" to allow them to work at the top end of their game. Just be thankful they fought to keep Epic and all the others going so long.

Couple of questions :

Anyone know i'd how much of the SG rules writing was done after hours by GW staff ?

On the licencing of 6mm versions (i know it won't happen - but for interest) does anyone know if they ever tried to quantify how much 40k sales dropped due to the release of E40k/EA ?


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue Jun 04, 2013 8:25 am 
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Anyone else think it's ironic that shortly after killing off support for BFG, GW is now advertiing White Dwarf with a BFG t-shirt?

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue Jun 04, 2013 8:34 am 
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No doubt a pre-cursor to the release of a 50 meter long 40k BFG ships range for 40k, need something to blow the titans up with.

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