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Epic Time Scale

 Post subject: Epic Time Scale
PostPosted: Thu Jan 27, 2011 8:08 am 
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just working on some stuff for some of my own projects and I was try to come up with how long a turn in epic would be. An hour? more, less?

any one know?

40k is suppose to be 15 min so that kinda gave me a starting point, but epic is a very different kinda battle so... :-\


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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 8:17 am 
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TRC wrote:
E:A is 1 turn 15 minutes.
90cm = distance to horizon (anything up to 30-35km depending on common elevations) and is the max range for stuff like defence lasers firing horizontally.
15cm engagement range = 500 metres or so and is the range an engagement is fought over.
EA uses, like a few other games, an elastic range where the distance to the target scales exponentially down the closer you get, largely for aesthetics. Justified through the fact you move more cautiously the closer you get and moving everything base to base to firefight is dull.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 8:26 am 
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only 15 min? hmmm i dont know... I was thinking more like 30 minimum.


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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 8:52 am 
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One Assault is an entire game of Wh40k. So 15 minutes for a turn of Epic fits.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 9:05 am 
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so by that logic the average 40k game is always longer then the average epic game, 40k = 6 turns = 1.5 hour. and epic = 4 turns = 1 hour..... hmmm I don't think its that simple of a conversion as you think. If an entire 40k game = 1 assault and 1 turn of 40k = 15min that means 1 turn of epic looks more like 1.5 hour. so using this way, the average epic game last 6 hours(6 X 40k turns = 1.5 hours X 4 epic turns = 6 hours). That sounds a bit more accurate to me.


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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 9:16 am 
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Considering the speed of units, I don't think the average 6 turn game of 40k represents more than 1 minute of combat, with each turn representing about 10 seconds.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 9:35 am 
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Considering the speed of units, I don't think the average 6 turn game of 40k represents more than 1 minute of combat, with each turn representing about 10 seconds.


I didn't think anything could make 40K seem more pointless.

I stand corrected.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 10:18 am 
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wast that a seruise coment? I too druk to tel


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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 10:39 am 
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Evil and Chaos wrote:
Considering the speed of units, I don't think the average 6 turn game of 40k represents more than 1 minute of combat, with each turn representing about 10 seconds.



I concur. At the most a game of 40k lasts 15minutes. That makes each turn around 2.5 minutes which really is a stretch considering how fast hand-to-hand combat between 10 men each side last in real life.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 11:10 am 
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I quote once again some calculations made by EdgarSan that presume that an Rhino moves at the same 'cross country' speed as a modern APC:

-A game of 40k takes place on a field about the size of a football pitch.
-it is over in about 20 seconds
-infantry move at 20mph!

Simples! I I'll see if i can do the math for a game of epic.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 11:13 am 
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If anything 40k is very, very slow bullet time slow motion.
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of
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sword
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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 11:21 am 
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Yah, considering how close 40k armies set up, thinking that a game represents anything more than the final couple of minutes of an engagement is barmy.


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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 11:36 am 
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Quote:
I'll see if i can do the math for a game of epic.

The Epic rulebook does actually bother to take the time to explain that each turn is 15 minutes, and there is a sliding ground scale, etc... the 40k rulebook doesn't bother with that simply because it's designed for kids, IMO.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 12:01 pm 
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IIRC at least in Rogue Trade it says that 1" = 2m.

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 Post subject: Re: Epic Time Scale
PostPosted: Thu Jan 27, 2011 12:13 pm 
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Rogue Trader was a very different game.

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