Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 12 posts ] 

Using Epic:A "engine" for WW2

 Post subject: Using Epic:A "engine" for WW2
PostPosted: Mon Jul 06, 2009 9:28 pm 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 5:56 pm
Posts: 137
Location: Spain
Since Epic:Armageddon is such a good grand-scale game, I want to use its "engine" to play WW2 games (with 6mm miniatures). Although stats, armament and special abilities are quite easy to convert, I don´t know how to manage discipline and morale.

Should higher discipline/morale imply better initiative rating and vice versa (so good morale/discipline is 1+ initiative, normal 2+ and poor 3+)? or would it be better represented by other special rules?? :sulk:

_________________
Epic Armageddon in Spanish: http://www.box.net/shared/aii6v2xqu3


Top
 Profile Send private message  
 
 Post subject: Using Epic:A "engine" for WW2
PostPosted: Mon Jul 06, 2009 9:32 pm 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606
Quote: (lord_bruno @ 06 Jul. 2009, 21:28 )

Since Epic:Armageddon is such a good grand-scale game, I want to use its "engine" to play WW2 games (with 6mm miniatures). Although stats, armament and special abilities are quite easy to convert, I don´t know how to manage discipline and morale.

Should higher discipline/morale imply better initiative rating and vice versa (so good morale/discipline is 1+ initiative, normal 2+ and poor 3+)? or would it be better represented by other special rules?? :sulk:

Initiave would seem to be logical choice. More likely to act under fire(ie 1+ troops still act on 2+ if they have BM etc), better ability to rally and so on.

Fearless would be one special rule you could use but would any unit in WW2 deserve that one?

_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: Using Epic:A "engine" for WW2
PostPosted: Tue Jul 07, 2009 12:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
You might also apply 'Fearless' to elite formations (Commandos, Paratroopers etc), and perhaps to elite SS formations or to particular situations (Bastogne, Arnhem, Stalingrad) etc. I would certainly agree on Japanese island garrisons mentioned above - you will see a theme developing here of fanatical defences.

I would also suggest considering some variations like 'variable armour' to reflect a larger number of armour strengths so while Tiger and T34 tanks might be 4+/4+, earlier versions might be 4+/5+ or even 5+/6+. And you should also consider Minefields etc for fixed defences (eg WestWall, Alemain, etc). And don't make the mistake of assuming roads and air were the only modes of transport; both WWI and WWII made extensive use of railways to move huge numbers of troops from one front to another.

Another question you will need to address is troop and ground scale; E:A effectively uses a 1:1 troop scale and a "variable" ground scale which may not suit your requirements.




_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Using Epic:A "engine" for WW2
PostPosted: Tue Jul 07, 2009 9:51 am 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 5:56 pm
Posts: 137
Location: Spain
Thanks for advice!

It will be used for East-front mostly.

Fearless will surely go to SS and Soviet Penal batalions.

The armour and guns stats are quite easy and I´m not having any problem with these (I´m thinking about heavy tanks getting some kind of "reinforced armour").

For trenches and minefields, the fortifications of Baran Siegemaster or similar lists could work well.

Regarding scale, I have in mind battalion level, so 1 stand = 1 section/squad. The variable ground scale of Epic is just perfect!!!, I also find that part of the "engine" rather suitable.

_________________
Epic Armageddon in Spanish: http://www.box.net/shared/aii6v2xqu3


Top
 Profile Send private message  
 
 Post subject: Using Epic:A "engine" for WW2
PostPosted: Tue Jul 07, 2009 1:46 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Didn't someone do a full WWII conversion a few years back, with some stats and everything?

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Using Epic:A "engine" for WW2
PostPosted: Tue Jul 07, 2009 1:50 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Quote: (nealhunt @ 07 Jul. 2009, 13:46 )

Didn't someone do a full WWII conversion a few years back, with some stats and everything?

I was thinking the same thing...maybe it went in great Tac Comm crash? Or it could even have been on the SG site.


Top
 Profile  
 
 Post subject: Using Epic:A "engine" for WW2
PostPosted: Tue Jul 07, 2009 4:19 pm 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606
Quote: (Rastamann @ 07 Jul. 2009, 16:15 )

I have it somewhere. I think someone asked the same thing a while back and I uploaded the file here, but not sure.

Maybe this is of some use?

_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: Using Epic:A "engine" for WW2
PostPosted: Tue Jul 07, 2009 10:04 pm 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 5:56 pm
Posts: 137
Location: Spain
Great! thanks

_________________
Epic Armageddon in Spanish: http://www.box.net/shared/aii6v2xqu3


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 


Who is online

Users browsing this forum: Google [Bot] and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net