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6mm Necromunda Terrain http://www.tacticalwargames.net/taccmd/viewtopic.php?f=28&t=31227 |
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Author: | Samsonov [ Sun Oct 16, 2016 1:55 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
First game, Van Saar vs Spyers. The Spyers had a lot of bad luck pre-game, firstly because Van Saar could choose the scenario (going for scavengers) and tretcherous conditions rolled high winds, making being high up problematic which did not help their two Yelds. Despite this, it was a close fought, tense game. Last about eight turns, only two wounding hits throughout the entire game. Spyers cannot win a straight fight, they need target specific parts of the enemy gang in turn, and the movement of the Yelds can allow for some impressive redeployment. At one point the Spyers executed a potentially game winning move, could have ended up with all four Spyers against three Van Saar whilst the other Van Saar were isolated for a few turns, but the overwatcing Van Saar heavy took out a flying Yeld by hitting on the required six. The Spyers bottled a few turns later. The green and purple crytals are loot counters. |
Author: | Garben [ Tue Oct 18, 2016 2:14 am ] |
Post subject: | Re: 6mm Necromunda Terrain |
great idea and looks really good so far |
Author: | primarch [ Tue Oct 18, 2016 5:41 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
Hi! Very cool! Primarch |
Author: | stroezie [ Thu Nov 02, 2017 10:18 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
Man that really is a nice piece of kit isn't it !!! If I hadn't already made my own set I'd have been all over this, even now I'm actually a bit jealous Cheers, Stroezie. |
Author: | primarch [ Thu Nov 02, 2017 10:19 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
Hi! Simply awesome! Primarch |
Author: | Legion 4 [ Thu Nov 02, 2017 11:10 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
Very cool ! Indeed ! |
Author: | moredakka [ Thu Nov 02, 2017 11:24 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
It is indeed a very nice piece of kit. You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. |
Author: | primarch [ Thu Nov 02, 2017 11:30 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
moredakka wrote: It is indeed a very nice piece of kit. You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. Hi! Its to confuse the aliens when they inevitably attack and board the ship. OR They have to be small because the rest of the ship is filled with altars to the emperor. That's bound to take up a lot of space. Primarch |
Author: | Samsonov [ Thu Nov 02, 2017 11:47 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
moredakka wrote: It is indeed a very nice piece of kit. You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. One of the supplements (Deathwing or Genestealer) had corridors which were four wide. And there were rules for fighting in non-corridor Spaceships (and actually outside of spaceships as well!) in the Badab War books. Making something like that using the method of Strozie's Necromunda canals would be really nice. |
Author: | Nitpick [ Fri Nov 03, 2017 6:13 pm ] |
Post subject: | Re: 6mm Necromunda Terrain |
Why not add zero-gravity while you are at it? That would be cool. |
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