First game, Van Saar vs Spyers. The Spyers had a lot of bad luck pre-game, firstly because Van Saar could choose the scenario (going for scavengers) and tretcherous conditions rolled high winds, making being high up problematic which did not help their two Yelds. Despite this, it was a close fought, tense game. Last about eight turns, only two wounding hits throughout the entire game. Spyers cannot win a straight fight, they need target specific parts of the enemy gang in turn, and the movement of the Yelds can allow for some impressive redeployment. At one point the Spyers executed a potentially game winning move, could have ended up with all four Spyers against three Van Saar whilst the other Van Saar were isolated for a few turns, but the overwatcing Van Saar heavy took out a flying Yeld by hitting on the required six. The Spyers bottled a few turns later.
The green and purple crytals are loot counters.