Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2

6mm Necromunda Terrain

 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Sun Oct 16, 2016 1:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jun 23, 2015 1:20 am
Posts: 81
First game, Van Saar vs Spyers. The Spyers had a lot of bad luck pre-game, firstly because Van Saar could choose the scenario (going for scavengers) and tretcherous conditions rolled high winds, making being high up problematic which did not help their two Yelds. Despite this, it was a close fought, tense game. Last about eight turns, only two wounding hits throughout the entire game. Spyers cannot win a straight fight, they need target specific parts of the enemy gang in turn, and the movement of the Yelds can allow for some impressive redeployment. At one point the Spyers executed a potentially game winning move, could have ended up with all four Spyers against three Van Saar whilst the other Van Saar were isolated for a few turns, but the overwatcing Van Saar heavy took out a flying Yeld by hitting on the required six. The Spyers bottled a few turns later.
The green and purple crytals are loot counters.
Image
Image
Image
Image
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Tue Oct 18, 2016 2:14 am 
Brood Brother
Brood Brother

Joined: Tue Mar 06, 2012 7:37 pm
Posts: 188
Location: Nottinghamshire,UK
great idea and looks really good so far

_________________
Epic TOEG mostly done
Terrain log
1/25 dark future


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Tue Oct 18, 2016 5:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 26788
Location: Edmond, Oklahoma USA
Hi!

Very cool!

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 10:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jun 23, 2015 1:20 am
Posts: 81
One Honeybee Nanohulk

The pictures do not really do it justice but I cannot make them much bigger to post them on here I think. Click on them to go to the original on dakka and zoom in.

Image

Image

Image

6mm Necromundans on the Nanohulk

Image

Image

Image

Image

Image

Image

Image

Image

Image


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 10:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Mar 07, 2014 2:05 pm
Posts: 140
Location: Nijlen Belgium
Man that really is a nice piece of kit isn't it !!!

If I hadn't already made my own set I'd have been all over this, even now I'm actually a bit jealous ;) ;D

Cheers,
Stroezie.


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 10:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 26788
Location: Edmond, Oklahoma USA
Hi!

Simply awesome!

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36112
Location: Ohio - USA
Very cool ! Indeed ! :spin

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 19, 2011 3:04 pm
Posts: 5237
Location: UK
It is indeed a very nice piece of kit.

You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. :-\

:spin

_________________
Vanguard Miniatures

Link, http://vanguardminiatures.co.uk/

Stockist of:

Vanguard Miniatures
BattleGroup Helios
Onslaught Miniatures
Battlescene Designs
Pyrkol Gaming Markers
Gregster's Lab
Microworld Games
Troublemaker Games
Wasteland Games Studio


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 26788
Location: Edmond, Oklahoma USA
moredakka wrote:
It is indeed a very nice piece of kit.

You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. :-\

:spin


Hi!

Its to confuse the aliens when they inevitably attack and board the ship.

OR

They have to be small because the rest of the ship is filled with altars to the emperor. That's bound to take up a lot of space. ;)

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jun 23, 2015 1:20 am
Posts: 81
moredakka wrote:
It is indeed a very nice piece of kit.

You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. :-\

:spin


One of the supplements (Deathwing or Genestealer) had corridors which were four wide. And there were rules for fighting in non-corridor Spaceships (and actually outside of spaceships as well!) in the Badab War books. Making something like that using the method of Strozie's Necromunda canals would be really nice.


Top
 Profile Send private message  
 
 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Fri Nov 03, 2017 6:13 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2514
Why not add zero-gravity while you are at it? That would be cool.

_________________
My not so fast orky project log
Nitpicks KnapsackNurgle cult, Terrain, and the nostalgia of Crimson Fists


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net