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Alaitoc List

 Post subject: Alaitoc List
PostPosted: Fri Aug 05, 2005 11:21 am 
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I have been thinking over the Alaitoc list and have had a few ideas, some may be good(hopefully), some may be bad(more likely :D ).  Anyway here it goes.  

Ranger Hosts:

I would like rangers in falcons to be able to garrison as currently I'm not sure they are worth the points.  Now to stop this being quite powerful(lots of pulse shots on advance in the enemies face on turn one) I would change the host to,

6 Rangers for 150 points may add 3 warwalkers for 100 points or replace 3 Rangers with Falcons for 125 points

Pathfinder Troupes:

I like these but they are very costly for 4 stands.  I would suggest droping the points to 175.  Are they worth really 50 points more than 4 hawks?

Guardians:

Alaitoc would not field the large formations when fighting in its prefered way, they don't need to the rangers have already crippled the enemy :oo (well in theory).
How about reduce the size to 5 + a farseer for 125 points.  May trade 2 guardians for 3 platforms at X cost, add 2 wraithguard at 100 and 2 lords at 125 or have 3 serpents for 150.

Aspect troupes:
Fix them at 4 strong, why? to keep the ratio with the guardians.  It also makes the commanders more important(a reason to field guardians).   This also keeps in with the less troops per goal thinking Alaitoc and its ranger disruption.

Host/Support Ratio

Alaitoc would tend to use less specialists than other craftworlds as the ranger disruption will make removed some of these threats by delaying there arrival etc.  So make it 2 troupes per host.   It will also counter the cheaper(but weaker hosts) allowing stupid numbers of support formations.

Overall

The idea was to modify the list slightly to help make it more different from other Eldar lists.  The list would have lots of activations but would lack the large formations available to the other craftworlds.  Alaitoc fights using disruption this disruption allows Alaitoc to deploy smaller formations to accomplish what biel-tan would hit with a swordwind or Ultwe would smash with large guardian hosts.


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 Post subject: Alaitoc List
PostPosted: Fri Aug 05, 2005 2:56 pm 
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Quote (Random @ 05 2005 Aug.,11:21)
Aspect troupes:
Fix them at 4 strong, why? to keep the ratio with the guardians. ?It also makes the commanders more important(a reason to field guardians). ? This also keeps in with the less troops per goal thinking Alaitoc and its ranger disruption.

I agree with allowing Rangers with Falcons to garrison, it's a cool special ability and isn't that powerful; they will be succeptible to both AP and AT shots and close to the enemy.

I disagree with having only 4-strong Aspect units.  Aspect Warriors *are* the soldiers of every Craftworld, some, like Biel-Tan, have a lot, allowing full Warhosts, while others, like Iyanden, have few, limiting to 4-strong Troupes.  There needs to be a middle ground and I feel that both Alaitoc and Saim-Hann should be that, with a "normal" sized Aspect Troupe of 6 units.  They are still a Troupe choice, so Guardians and Rangers will need to be selected first.  The concept of "less troops to do the job" is reflected in 6 units, since 8 is a full warhost.  

In my readings, Alaitoc is not noted for having a lesser supply of Aspect Warriors as far as I can tell, so they shouldn't be limited

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 Post subject: Alaitoc List
PostPosted: Fri Aug 05, 2005 3:40 pm 
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I disagree with having only 4-strong Aspect units. ?Aspect Warriors *are* the soldiers of every Craftworld, some, like Biel-Tan, have a lot, allowing full Warhosts, while others, like Iyanden, have few, limiting to 4-strong Troupes. ?There needs to be a middle ground and I feel that both Alaitoc and Saim-Hann should be that, with a "normal" sized Aspect Troupe of 6 units. ?They are still a Troupe choice, so Guardians and Rangers will need to be selected first. ?The concept of "less troops to do the job" is reflected in 6 units, since 8 is a full warhost. ?

In my readings, Alaitoc is not noted for having a lesser supply of Aspect Warriors as far as I can tell, so they shouldn't be limited


Normal sized is relative to other forces, thus compared to a guardian host,

Biel tan is 8-8 or 1-1 ratio
Ultwe and saim hann is 4-8 or 1-2
Alaitoc(with my ideas) is 4-6 or 2-3

Thus relative to guardians there are more aspect warriors to guardians than Ultwe but less than Biel-tan. ? The ratio is right but the formation sizes(guardian and aspect warrior) are smaller.

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 Post subject: Alaitoc List
PostPosted: Tue Aug 09, 2005 2:00 am 
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Quote (Random @ 05 2005 Aug.,06:21)
I have been thinking over the Alaitoc list and have had a few ideas, some may be good(hopefully), some may be bad(more likely :D ). ?Anyway here it goes. ?

Ranger Hosts:

I would like rangers in falcons to be able to garrison as currently I'm not sure they are worth the points. ?Now to stop this being quite powerful(lots of pulse shots on advance in the enemies face on turn one) I would change the host to,

6 Rangers for 150 points may add 3 warwalkers for 100 points or replace 3 Rangers with Falcons for 125 points

As the Falcons are coming from the Craftworld to pick up and to work jointly with the Rangers I'm not sure having them Garrisoned works into that relationship.

As far as your optional Ranger host composition goes. Here's another take on it. 6 Rangers for 150 points may replace 3 Rangers with 3 warwalkers for +25 points or with 3 Falcons for +125 points. That would keep all options at 6 units strong. That does make for some pretty cheap formations but I'm unsure of their survivability.

If you want to try something like those ideas, go ahead and tell me how it turns out.


Pathfinder Troupes:

I like these but they are very costly for 4 stands. ?I would suggest droping the points to 175. ?Are they worth really 50 points more than 4 hawks?


That cost was a real rough number. The things I really need to know about Pathfinders are they playable (do they need anything else to make their battlefield role possible), if not what else do they need to achieve this (the original brainstorming had a long list of abilities that was all dropped for just Teleport as that one ability gave the pathfinders a unique purpose and role in the army and eliminated the need for specially identifiable stands to boot as it only affects how they enter the game), or if they play fine how much are they worth to Alaitoc (having Snipers Teleport in to crossfire formations is a really ability to pull off).


Guardians:

Alaitoc would not field the large formations when fighting in its preferred way, they don't need to the rangers have already crippled the enemy :oo (well in theory).
How about reduce the size to 5 + a farseer for 125 points. ?May trade 2 guardians for 3 platforms at X cost, add 2 wraithguard at 100 and 2 lords at 125 or have 3 serpents for 150.


Nothing in their background has the craftworld itself behaving differently then the "norm". In fact its their extremist measures to keep to the paths way of doing things that drive Alaitoc craftworlders who feel stifled into the path of the outcast becoming a Ranger. Now those same Ranger's loyalties are so strong they often come in aid of Alaitoc in greater numbers than others. It's those Rangers though that behave differently and that's what this list is really trying to capture (basically an army with Rangers in force). And I tried to capture part of Alaitoc's unique interaction with their Rangers by giving allowing them to use Falcons as transports (which in a way is reinforced since it can be done in 40K).


Aspect troupes:
Fix them at 4 strong, why? to keep the ratio with the guardians. ?It also makes the commanders more important(a reason to field guardians). ? This also keeps in with the less troops per goal thinking Alaitoc and its ranger disruption.

They will remain at 4 or 6 strong optional for the time being. 1) ?because Alaitoc does not suffer restrictions like the other craftworlds do. 2) because Alaitoc is still lead by an Autarch and he would be too vulnerable in a mandatory 4 strong troupe. And 3) initial playtesting gave the feeling Alaitoc while characterful was without any solid punch.



Host/Support Ratio

Alaitoc would tend to use less specialists than other craftworlds as the ranger disruption will make removed some of these threats by delaying there arrival etc. ?So make it 2 troupes per host. ? It will also counter the cheaper(but weaker hosts) allowing stupid numbers of support formations.

I will take that into consideration. Not because they would use less specialists but because the ratio could indeed be way off because of the cheaper hosts.




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 Post subject: Alaitoc List
PostPosted: Tue Aug 09, 2005 10:41 am 
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Thanks for the reply MC, on pathfinders I have found them very useful to support assualts against imperial guard infanty or mixed formations. ?Setup assualt at end of turn. ?Teleport in pathfinders crossfire(-2 to armour) with pathfinders to remove commisars and/or some orgyns. ?Then support the assualt. ?

The ability to remove inspiring characters can really help your assualt resolution. ?However I have also used hawks and while lacking that character killing power they are more flexible with there 35cm move and 1+ inititive.






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 Post subject: Alaitoc List
PostPosted: Fri Sep 30, 2005 4:55 pm 
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Quote (Random @ Aug. 09 2005,05:41)
Thanks for the reply MC, on pathfinders I have found them very useful to support assualts against imperial guard infanty or mixed formations. ?Setup assualt at end of turn. ?Teleport in pathfinders crossfire(-2 to armour) with pathfinders to remove commisars and/or some orgyns. ?Then support the assualt. ?

The ability to remove inspiring characters can really help your assualt resolution. ?However I have also used hawks and while lacking that character killing power they are more flexible with there 35cm move and 1+ inititive.

Well, if Pathfinders were to come down in points, how much is reasonable?

I'm also realize I'm going to have to deal with Alaitoc having an incredible amount of formations (along with all the activations that brings). Not sure how to bring that down (if it is indeed a problem).

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