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Craftworld Mymeara (Eldar Tank List)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=23411
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Author:  Evil and Chaos [ Wed Jun 06, 2012 2:23 pm ]
Post subject:  Craftworld Mymeara (Eldar Tank List)

Messing about with the idea of a Tank-based Eldar army list, I've written up this one based on the Craftworld that appears in the new Forgeworld book.


Changes from Biel-Tan list:


DELETED UNITS

Quote:
Howling Banshees
Shining Spears
Striking Scorpions
Warp Spiders

Avatar

Storm Serpent
Void Spinner

Rangers

Warlock Titan




Deleted units rationale-

Aspect Warriors culled to those that concentrate on Speed, Stealth, and Ranged Firepower, those being the specialities of Mymeara.

Avatar deleted because he doesn't appear in the Imperial Armour story.

Storm Serpent & Void Spinner deleted because they don't appear in the story, could possibly be brought back in if wanted.

Rangers, deleted to concentrate on the Tank elements.

Warlock Titan deleted because it didn't appear in the IA story, and to give room for extra options for the other two Titans.




NEW UNITS

Quote:
Shadow Spectre Aspect Warriors
Warp Hunter Tank
Hornet Light Tank
Lynx Heavy Tank


STRUCTURE CHANGES

Quote:
Falcon Troupe becomes Core Host
0-2 Wraithgates instead of 0-1, made cheaper
Engines of Vaul limited to 1 per formation
Autarch limited to joining the Shadow Spectres only
Single Revenant Titan introduced for 375pts


Rationale of structure changes:

Falcons as Core lets this be a Tank list.
0-2 Wraithgates for 25pts each helps compensate for the loss of the Free Avatar. Mymeara seems to use Wraithgate technology a lot.
Engines of Vaul limited to help concentrate on the new vehicles (Also, isn't the price for multiples in a formation broken?)
Autarch limited based on the IA story.
Single Revenant Titan introduced because it's awesome and should be tried.




MISC CHANGES

Quote:
Phantom Titan given the option of using a D-Cannon
Revenant Titans given the option of using a Sonic Lance


Rationale for Misc Changes:
See my rationale for adding the single Revenant Titan.





UPDATE, version 1.03 -

Changes:
Deleted Aspect Warhost
Changed Guardian Warhost so it always has to have Wave Serpents
Added a Guardian Troupe that always has Heavy Weapon Platforms (Mymeara concentrates on ranged firepower)
Shadow Spectres now count as Dark Reapers for transport purposes
Made it more obvious that Lynxes can only have 1 main weapon, not two.
Made it more obvious that Revenant Titans can't take D-Cannons.
Made it more obvious that Phantom Titans can't take Sonic Lances.
Dropped Phantom D-Cannon range from 60cm to 45cm.


UPDATE, version 1.04 -
Rangers Deleted.
War Walkers added.

UPDATE, version 1.05 -
Gavin's points cost suggestions for War Walkers adopted.

UPDATE, version 1.06 -
Lynx points costs split up
Warp Hunter upgraded to MWFF
Hornet stats corrected, price increased.

Attachments:
Craftworld Mymeara.pdf [28.45 KiB]
Downloaded 2380 times

Author:  semajnollissor [ Wed Jun 06, 2012 2:35 pm ]
Post subject:  Re: Craftworld Mymeara

I read through IA 11 and nothing about Mymeara struck me as being particularly tank-reliant. The battles in the ice canyons and in the mine at the end were mainly infantry and walker battles.

If anything, I'd make the focus of the Mymeara list corsair centric, because that relationship was clearly established in the book. You could even keep the same list you have but throw in the 2 corsair units and switch the normal Phoenix for the corsair version.

Author:  Evil and Chaos [ Wed Jun 06, 2012 2:41 pm ]
Post subject:  Re: Craftworld Mymeara

I had the impression from my skim-read that Mymeara generally focused its war effort on tanks and titans.

They did have other forces, including some unit types that I've removed, but OTOH Codex Marines should have Veterans, and Thunderhawk Bombers, and Venerable Dreadnoughts etc. (Ie: I'm looking for a core theme, rather than giving them everything they can possibly take).


I got the impression that the Corsairs were a different and separate force who just happened to hang out near Mymeara. Doubt they'd use anything larger than a Lynx, too.


EDIT: On the theme point - The Mymearan seer special character gives 40k players greater access to heavy support tanks.

Author:  Evil and Chaos [ Fri Jun 22, 2012 11:26 am ]
Post subject:  Re: Craftworld Mymeara

List updated to make Wraithgates cheaper, and bring back some units that upon further reading do appear in the story / fit the theme of the Craftworld.

Still left with 9 deleted units (including some big enablers like the Avatar & the Storm Serpent) in exchange for 4 new units, 1 new Revenant Gun & 1 new Phantom Gun.

I plan to give this list a go when I start my new Eldar army soon - any thoughts?

Author:  Ulrik [ Fri Jun 22, 2012 2:11 pm ]
Post subject:  Re: Craftworld Mymeara

There is an Eldar tank list already (Yme-loc), is two necessary?

Author:  Evil and Chaos [ Fri Jun 22, 2012 2:33 pm ]
Post subject:  Re: Craftworld Mymeara

The Yme-Loc list:

- Doesn't have the new tanks (both types of Lynx, plus the Warp Hunter).
- Has a mega wraithgate that looks too good to me***.
- Has Hornets as a rather awkward upgrade rather than a formation in their own right.
- Has Aspect Warriors that are too cheap.

But most importantly:
- Is very likely never going to get finished; All due respect to Chroma & his coolness, but it's been years since he's been actively involved in list development. He's awesome, and has done a LOT for Epic, but he's posted twice in the last five months.


***Put your Warlock Titan in reserve, so it can't be shot at by anything at all, and then once it enters play it enters the board with a minimum of 15cm extra penetration onto the board. Total yikes.

Author:  Ulrik [ Fri Jun 22, 2012 2:51 pm ]
Post subject:  Re: Craftworld Mymeara

Can't really disagree on those points.

List looks good overall, a couple of points:

- Should Aspects be moved to troupes and reduced in size? 8-unit warhost is a special feature of Biel-tan, I don't think any other craftworld gets three warhost choices.

- Shouldn't Spirit Stones be given to all NetEA Eldar armies or none of them.

- Feels weird to disallow certain Aspects, but might work, I guess

- What happened to Fire Prisms, and why can't Falcon warhosts take the sixth Falcon.

Author:  Evil and Chaos [ Fri Jun 22, 2012 3:16 pm ]
Post subject:  Re: Craftworld Mymeara

Quote:
- Should Aspects be moved to troupes and reduced in size? 8-unit warhost is a special feature of Biel-tan, I don't think any other craftworld gets three warhost choices.

Could do. Mymeara are pretty aggressive/warlike though.

Perhaps an 8 strong formation for the Aspect they're most famous for...

Quote:
- Shouldn't Spirit Stones be given to all NetEA Eldar armies or none of them.

Yes, yes they should.

Quote:
- Feels weird to disallow certain Aspects, but might work, I guess

Craftworlds are said to normally specialise in certain Aspects, with Biel-Tan being rare in having access to a wider range of Aspects than normal. Plus removing some Aspects helps -
A - Guide the theme.
B - Give reasonable space for the addition of extra new units.

Quote:
- What happened to Fire Prisms, and why can't Falcon warhosts take the sixth Falcon.

Uhm, I was using the EUK list as a basis. I'll split it out and make a NetEA compatible version too hang on...

Author:  Ulrik [ Fri Jun 22, 2012 3:27 pm ]
Post subject:  Re: Craftworld Mymeara

Evil and Chaos wrote:
Craftworlds are said to normally specialise in certain Aspects, with Biel-Tan being rare in having access to a wider range of Aspects than normal. Plus removing some Aspects helps -
A - Guide the theme.
B - Give reasonable space for the addition of extra new units.


Now that you mention it I seem to remember having read something of the sort. It also said that the big craftworlds can field any unit type in at least small numbers (big 5, I guess - BT, Alaitoc, Ulthwé at least, maybe not Saim Hann and Iyanden after all). Given that it's appropriate to eliminate at least some aspects from every craftworld that's not one of the big ones.

Author:  Simulated Knave [ Fri Jun 22, 2012 3:48 pm ]
Post subject:  Re: Craftworld Mymeara

The Farseer of Mymeara served as a Fire Dragon (and, apparently, in all the other aspects).

Author:  Evil and Chaos [ Fri Jun 22, 2012 3:58 pm ]
Post subject:  Re: Craftworld Mymeara

Simulated Knave wrote:
The Farseer of Mymeara served as a Fire Dragon .

Aha thanks.

I'll remove the Howling Banshees (not very stealthy to shout all the time!), and replace with Fire Dragons.

Quote:
(and, apparently, in all the other aspects)

As Mymeara primarily focuses upon certain combat types (stealth, speed, and ranged firepower), we can probably assume most of those Aspects aren't regularly fielded in enough numbers to be represented at Epic scale (and for those occasions when they are, you can play a scenario or use another list).

Author:  Evil and Chaos [ Fri Jun 22, 2012 4:26 pm ]
Post subject:  Re: Craftworld Mymeara

There we go, updated the list to have a NetEA version.

Other changes:
- Removed Howling Banshees
- Added Fire Dragons
- Added the option of having a Farseer Autarch
- Added a smaller Aspect Warrior Troupe, restricted the Aspect Warrior Host to just Shadow Spectres (Could just delete the Host entirely as there's little point taking it when you have the Troupe available?).

Let me know if I missed anything?

Author:  Evil and Chaos [ Mon Jun 25, 2012 10:02 am ]
Post subject:  Re: Craftworld Mymeara

Updated to V1.03 based on feedback received from another forum.

Changes:
Deleted Aspect Warhost
Changed Guardian Warhost so it always has to have Wave Serpents
Added a Guardian Troupe that always has Heavy Weapon Platforms (Mymeara concentrates on ranged firepower)
Shadow Spectres now count as Dark Reapers for transport purposes
Made it more obvious that Lynxes can only have 1 main weapon, not two.
Made it more obvious that Revenant Titans can't take D-Cannons.
Made it more obvious that Phantom Titans can't take Sonic Lances.
Dropped Phantom D-Cannon range from 60cm to 45cm.

Author:  BlackLegion [ Mon Jun 25, 2012 4:43 pm ]
Post subject:  Re: Craftworld Mymeara (Eldar Tank List)

Guardian Warhost entry reads:
"One Farseer unit, five Guardian units and"
Obviously there is something missing :)

Guardian Troupe is called Guardian Warhost. It is not clear that the Heavy Weapon Platforms are compulsory (at least from yourposting i read that they should).

Edit: Oh i see this is only for the NetEA list.
The EpicUK list seems fine.

Should single Revenant Titans not start the game with a Blastmarker because they are in grieve for the loss of their twin brother/sister? :)

Author:  Evil and Chaos [ Mon Jun 25, 2012 5:21 pm ]
Post subject:  Re: Craftworld Mymeara (Eldar Tank List)

Thanks BL I'll get those typos fixed.

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